namespace StardewModdingAPI.Framework.ModData { /// A parsed representation of the fields from a for a specific manifest. internal class ParsedModDataRecord { /********* ** Accessors *********/ /// The underlying data record. public ModDataRecord DataRecord { get; set; } /// The default mod name to display when the name isn't available (e.g. during dependency checks). public string DisplayName { get; set; } /// The update key to apply. public string UpdateKey { get; set; } /// The alternative URL the player can check for an updated version. public string AlternativeUrl { get; set; } /// The predefined compatibility status. public ModStatus Status { get; set; } = ModStatus.None; /// A reason phrase for the , or null to use the default reason. public string StatusReasonPhrase { get; set; } /// The upper version for which the applies (if any). public ISemanticVersion StatusUpperVersion { get; set; } /********* ** Public methods *********/ /// Get a semantic local version for update checks. /// The remote version to normalise. public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version) { return this.DataRecord.GetLocalVersionForUpdateChecks(version); } /// Get a semantic remote version for update checks. /// The remote version to normalise. public string GetRemoteVersionForUpdateChecks(string version) { return this.DataRecord.GetRemoteVersionForUpdateChecks(version); } } }