namespace StardewModdingAPI.Framework.ModData { /// <summary>A parsed representation of the fields from a <see cref="ModDataRecord"/> for a specific manifest.</summary> internal class ParsedModDataRecord { /********* ** Accessors *********/ /// <summary>The underlying data record.</summary> public ModDataRecord DataRecord { get; set; } /// <summary>The default mod name to display when the name isn't available (e.g. during dependency checks).</summary> public string DisplayName { get; set; } /// <summary>The update key to apply.</summary> public string UpdateKey { get; set; } /// <summary>The alternative URL the player can check for an updated version.</summary> public string AlternativeUrl { get; set; } /// <summary>The predefined compatibility status.</summary> public ModStatus Status { get; set; } = ModStatus.None; /// <summary>A reason phrase for the <see cref="Status"/>, or <c>null</c> to use the default reason.</summary> public string StatusReasonPhrase { get; set; } /// <summary>The upper version for which the <see cref="Status"/> applies (if any).</summary> public ISemanticVersion StatusUpperVersion { get; set; } /********* ** Public methods *********/ /// <summary>Get a semantic local version for update checks.</summary> /// <param name="version">The remote version to normalise.</param> public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version) { return this.DataRecord.GetLocalVersionForUpdateChecks(version); } /// <summary>Get a semantic remote version for update checks.</summary> /// <param name="version">The remote version to normalise.</param> public string GetRemoteVersionForUpdateChecks(string version) { return this.DataRecord.GetRemoteVersionForUpdateChecks(version); } } }