using System; namespace StardewModdingAPI.Framework.ModHelpers { /// <summary>Provides an API for managing console commands.</summary> internal class CommandHelper : BaseHelper, ICommandHelper { /********* ** Fields *********/ /// <summary>The mod using this instance.</summary> private readonly IModMetadata Mod; /// <summary>Manages console commands.</summary> private readonly CommandManager CommandManager; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod using this instance.</param> /// <param name="commandManager">Manages console commands.</param> public CommandHelper(IModMetadata mod, CommandManager commandManager) : base(mod?.Manifest?.UniqueID ?? "SMAPI") { this.Mod = mod; this.CommandManager = commandManager; } /// <summary>Add a console command.</summary> /// <param name="name">The command name, which the user must type to trigger it.</param> /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param> /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param> /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception> /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception> /// <exception cref="ArgumentException">There's already a command with that name.</exception> public ICommandHelper Add(string name, string documentation, Action<string, string[]> callback) { this.CommandManager.Add(this.Mod, name, documentation, callback); return this; } /// <summary>Trigger a command.</summary> /// <param name="name">The command name.</param> /// <param name="arguments">The command arguments.</param> /// <returns>Returns whether a matching command was triggered.</returns> public bool Trigger(string name, string[] arguments) { return this.CommandManager.Trigger(name, arguments); } } }