using System; namespace StardewModdingAPI.Framework.ModHelpers { /// <summary>Provides an API for managing console commands.</summary> internal class CommandHelper : BaseHelper, ICommandHelper { /********* ** Fields *********/ /// <summary>The mod using this instance.</summary> private readonly IModMetadata Mod; /// <summary>Manages console commands.</summary> private readonly CommandManager CommandManager; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="mod">The mod using this instance.</param> /// <param name="commandManager">Manages console commands.</param> public CommandHelper(IModMetadata mod, CommandManager commandManager) : base(mod?.Manifest?.UniqueID ?? "SMAPI") { this.Mod = mod; this.CommandManager = commandManager; } /// <inheritdoc /> public ICommandHelper Add(string name, string documentation, Action<string, string[]> callback) { this.CommandManager.Add(this.Mod, name, documentation, callback); return this; } /// <inheritdoc /> public bool Trigger(string name, string[] arguments) { return this.CommandManager.Trigger(name, arguments); } } }