using System;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// Provides an API for managing console commands.
internal class CommandHelper : BaseHelper, ICommandHelper
{
/*********
** Accessors
*********/
/// The friendly mod name for this instance.
private readonly string ModName;
/// Manages console commands.
private readonly CommandManager CommandManager;
/*********
** Public methods
*********/
/// Construct an instance.
/// The unique ID of the relevant mod.
/// The friendly mod name for this instance.
/// Manages console commands.
public CommandHelper(string modID, string modName, CommandManager commandManager)
: base(modID)
{
this.ModName = modName;
this.CommandManager = commandManager;
}
/// Add a console command.
/// The command name, which the user must type to trigger it.
/// The human-readable documentation shown when the player runs the built-in 'help' command.
/// The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.
/// The or is null or empty.
/// The is not a valid format.
/// There's already a command with that name.
public ICommandHelper Add(string name, string documentation, Action callback)
{
this.CommandManager.Add(this.ModName, name, documentation, callback);
return this;
}
/// Trigger a command.
/// The command name.
/// The command arguments.
/// Returns whether a matching command was triggered.
public bool Trigger(string name, string[] arguments)
{
return this.CommandManager.Trigger(name, arguments);
}
}
}