using System;
using System.Collections.Generic;
using System.IO;
using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Framework.ModHelpers
{
/// Provides an API for managing content packs.
internal class ContentPackHelper : BaseHelper, IContentPackHelper
{
/*********
** Fields
*********/
/// The content packs loaded for this mod.
private readonly Lazy ContentPacks;
/// Create a temporary content pack.
private readonly Func CreateContentPack;
/*********
** Public methods
*********/
/// Construct an instance.
/// The unique ID of the relevant mod.
/// The content packs loaded for this mod.
/// Create a temporary content pack.
public ContentPackHelper(string modID, Lazy contentPacks, Func createContentPack)
: base(modID)
{
this.ContentPacks = contentPacks;
this.CreateContentPack = createContentPack;
}
///
public IEnumerable GetOwned()
{
return this.ContentPacks.Value;
}
///
public IContentPack CreateFake(string directoryPath)
{
string id = Guid.NewGuid().ToString("N");
return this.CreateTemporary(directoryPath, id, id, id, id, new SemanticVersion(1, 0, 0));
}
///
public IContentPack CreateTemporary(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
{
// validate
if (string.IsNullOrWhiteSpace(directoryPath))
throw new ArgumentNullException(nameof(directoryPath));
if (string.IsNullOrWhiteSpace(id))
throw new ArgumentNullException(nameof(id));
if (string.IsNullOrWhiteSpace(name))
throw new ArgumentNullException(nameof(name));
if (!Directory.Exists(directoryPath))
throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
// create manifest
IManifest manifest = new Manifest(
uniqueID: id,
name: name,
author: author,
description: description,
version: version,
contentPackFor: this.ModID
);
// create content pack
return this.CreateContentPack(directoryPath, manifest);
}
}
}