using System; using System.Linq; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; using StardewValley; namespace StardewModdingAPI.Framework.ModHelpers { /// internal class GameContentHelper : BaseHelper, IGameContentHelper { /********* ** Fields *********/ /// SMAPI's core content logic. private readonly ContentCoordinator ContentCore; /// The underlying game content manager. private readonly IContentManager GameContentManager; /// The friendly mod name for use in errors. private readonly string ModName; /// Encapsulates monitoring and logging. private readonly IMonitor Monitor; /********* ** Accessors *********/ /// public string CurrentLocale => this.GameContentManager.GetLocale(); /// public LocalizedContentManager.LanguageCode CurrentLocaleConstant => this.GameContentManager.Language; /********* ** Public methods *********/ /// Construct an instance. /// SMAPI's core content logic. /// The unique ID of the relevant mod. /// The friendly mod name for use in errors. /// Encapsulates monitoring and logging. public GameContentHelper(ContentCoordinator contentCore, string modID, string modName, IMonitor monitor) : base(modID) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID); this.ContentCore = contentCore; this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content"); this.ModName = modName; this.Monitor = monitor; } /// public IAssetName ParseAssetName(string rawName) { return this.ContentCore.ParseAssetName(rawName, allowLocales: true); } /// public T Load(string key) { IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: true); return this.Load(assetName); } /// public T Load(IAssetName assetName) { try { return this.GameContentManager.LoadLocalized(assetName, this.CurrentLocaleConstant, useCache: false); } catch (Exception ex) when (ex is not SContentLoadException) { throw new SContentLoadException($"{this.ModName} failed loading content asset '{assetName}' from the game content.", ex); } } /// public bool InvalidateCache(string key) { IAssetName assetName = this.ParseAssetName(key); return this.InvalidateCache(assetName); } /// public bool InvalidateCache(IAssetName assetName) { this.Monitor.Log($"Requested cache invalidation for '{assetName}'."); return this.ContentCore.InvalidateCache(asset => asset.Name.IsEquivalentTo(assetName)).Any(); } /// public bool InvalidateCache() { this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible."); return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any(); } /// public bool InvalidateCache(Func predicate) { this.Monitor.Log("Requested cache invalidation for all assets matching a predicate."); return this.ContentCore.InvalidateCache(predicate).Any(); } /// public IAssetData GetPatchHelper(T data, string assetName = null) { if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); assetName ??= $"temp/{Guid.NewGuid():N}"; return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true), data, key => this.ParseAssetName(key).Name); } /// Get the underlying game content manager. internal IContentManager GetUnderlyingContentManager() { return this.GameContentManager; } } }