using StardewModdingAPI.Framework.Input; namespace StardewModdingAPI.Framework.ModHelpers { /// Provides an API for checking and changing input state. internal class InputHelper : BaseHelper, IInputHelper { /********* ** Accessors *********/ /// Manages the game's input state. private readonly SInputState InputState; /********* ** Public methods *********/ /// Construct an instance. /// The unique ID of the relevant mod. /// Manages the game's input state. public InputHelper(string modID, SInputState inputState) : base(modID) { this.InputState = inputState; } /// public ICursorPosition GetCursorPosition() { return this.InputState.CursorPosition; } /// public bool IsDown(SButton button) { return this.InputState.IsDown(button); } /// public bool IsSuppressed(SButton button) { return this.InputState.IsSuppressed(button); } /// public void Suppress(SButton button) { this.InputState.OverrideButton(button, setDown: false); } /// public SButtonState GetState(SButton button) { return this.InputState.GetState(button); } } }