using System; using Microsoft.Xna.Framework.Content; using StardewModdingAPI.Framework.Content; using StardewModdingAPI.Framework.ContentManagers; using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Utilities; namespace StardewModdingAPI.Framework.ModHelpers { /// internal class ModContentHelper : BaseHelper, IModContentHelper { /********* ** Fields *********/ /// SMAPI's core content logic. private readonly ContentCoordinator ContentCore; /// A content manager for this mod which manages files from the mod's folder. private readonly ModContentManager ModContentManager; /// The friendly mod name for use in errors. private readonly string ModName; /// A case-insensitive lookup of relative paths within the . private readonly CaseInsensitivePathCache RelativePathCache; /********* ** Public methods *********/ /// Construct an instance. /// SMAPI's core content logic. /// The absolute path to the mod folder. /// The unique ID of the relevant mod. /// The friendly mod name for use in errors. /// The game content manager used for map tilesheets not provided by the mod. /// A case-insensitive lookup of relative paths within the . public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache) : base(modID) { string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID); this.ContentCore = contentCore; this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager); this.ModName = modName; this.RelativePathCache = relativePathCache; } /// public T Load(string relativePath) { relativePath = this.RelativePathCache.GetAssetName(relativePath); IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false); try { return this.ModContentManager.LoadExact(assetName, useCache: false); } catch (Exception ex) when (ex is not SContentLoadException) { throw new SContentLoadException($"{this.ModName} failed loading content asset '{relativePath}' from its mod folder.", ex); } } /// public IAssetName GetInternalAssetName(string relativePath) { relativePath = this.RelativePathCache.GetAssetName(relativePath); return this.ModContentManager.GetInternalAssetKey(relativePath); } /// public IAssetData GetPatchHelper(T data, string relativePath = null) { if (data == null) throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value."); relativePath = relativePath != null ? this.RelativePathCache.GetAssetName(relativePath) : $"temp/{Guid.NewGuid():N}"; return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath, allowLocales: false), data, key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name); } } }