using System;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
{
///
internal class ModContentHelper : BaseHelper, IModContentHelper
{
/*********
** Fields
*********/
/// SMAPI's core content logic.
private readonly ContentCoordinator ContentCore;
/// A content manager for this mod which manages files from the mod's folder.
private readonly ModContentManager ModContentManager;
/// The friendly mod name for use in errors.
private readonly string ModName;
/// A case-insensitive lookup of relative paths within the .
private readonly CaseInsensitivePathCache RelativePathCache;
/*********
** Public methods
*********/
/// Construct an instance.
/// SMAPI's core content logic.
/// The absolute path to the mod folder.
/// The unique ID of the relevant mod.
/// The friendly mod name for use in errors.
/// The game content manager used for map tilesheets not provided by the mod.
/// A case-insensitive lookup of relative paths within the .
public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache)
: base(modID)
{
string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
this.ContentCore = contentCore;
this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager);
this.ModName = modName;
this.RelativePathCache = relativePathCache;
}
///
public T Load(string relativePath)
{
relativePath = this.RelativePathCache.GetAssetName(relativePath);
IAssetName assetName = this.ContentCore.ParseAssetName(relativePath, allowLocales: false);
try
{
return this.ModContentManager.LoadExact(assetName, useCache: false);
}
catch (Exception ex) when (ex is not SContentLoadException)
{
throw new SContentLoadException($"{this.ModName} failed loading content asset '{relativePath}' from its mod folder.", ex);
}
}
///
public IAssetName GetInternalAssetName(string relativePath)
{
relativePath = this.RelativePathCache.GetAssetName(relativePath);
return this.ModContentManager.GetInternalAssetKey(relativePath);
}
///
public IAssetData GetPatchHelper(T data, string relativePath = null)
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
relativePath = relativePath != null
? this.RelativePathCache.GetAssetName(relativePath)
: $"temp/{Guid.NewGuid():N}";
return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath, allowLocales: false), data, key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name);
}
}
}