using System; using System.IO; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Input; namespace StardewModdingAPI.Framework.ModHelpers { /// Provides simplified APIs for writing mods. internal class ModHelper : BaseHelper, IModHelper, IDisposable { /********* ** Fields *********/ /// The backing field for . [Obsolete] private readonly ContentHelper ContentImpl; /********* ** Accessors *********/ /// public string DirectoryPath { get; } /// public IModEvents Events { get; } /// [Obsolete] public IContentHelper Content { get { SCore.DeprecationManager.Warn( source: SCore.DeprecationManager.GetMod(this.ModID), nounPhrase: $"{nameof(IModHelper)}.{nameof(IModHelper.Content)}", version: "3.14.0", severity: DeprecationLevel.Notice ); return this.ContentImpl; } } /// public IGameContentHelper GameContent { get; } /// public IModContentHelper ModContent { get; } /// public IContentPackHelper ContentPacks { get; } /// public IDataHelper Data { get; } /// public IInputHelper Input { get; } /// public IReflectionHelper Reflection { get; } /// public IModRegistry ModRegistry { get; } /// public ICommandHelper ConsoleCommands { get; } /// public IMultiplayerHelper Multiplayer { get; } /// public ITranslationHelper Translation { get; } /********* ** Public methods *********/ /// Construct an instance. /// The mod using this instance. /// The full path to the mod's folder. /// Manages the game's input state for the current player instance. That may not be the main player in split-screen mode. /// Manages access to events raised by SMAPI. /// An API for loading content assets. /// An API for loading content assets from the game's Content folder or via . /// An API for loading content assets from your mod's files. /// An API for managing content packs. /// An API for managing console commands. /// An API for reading and writing persistent mod data. /// an API for fetching metadata about loaded mods. /// An API for accessing private game code. /// Provides multiplayer utilities. /// An API for reading translations stored in the mod's i18n folder. /// An argument is null or empty. /// The path does not exist on disk. public ModHelper( IModMetadata mod, string modDirectory, Func currentInputState, IModEvents events, #pragma warning disable CS0612 // deprecated code ContentHelper contentHelper, #pragma warning restore CS0612 IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper ) : base(mod) { // validate directory if (string.IsNullOrWhiteSpace(modDirectory)) throw new ArgumentNullException(nameof(modDirectory)); if (!Directory.Exists(modDirectory)) throw new InvalidOperationException("The specified mod directory does not exist."); // initialize this.DirectoryPath = modDirectory; #pragma warning disable CS0612 // deprecated code this.ContentImpl = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper)); #pragma warning restore CS0612 this.GameContent = gameContentHelper ?? throw new ArgumentNullException(nameof(gameContentHelper)); this.ModContent = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper)); this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper)); this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper)); this.Input = new InputHelper(mod, currentInputState); this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry)); this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper)); this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper)); this.Multiplayer = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer)); this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper)); this.Events = events; } /// Get the underlying instance for . [Obsolete] public ContentHelper GetLegacyContentHelper() { return this.ContentImpl; } /**** ** Mod config file ****/ /// public TConfig ReadConfig() where TConfig : class, new() { TConfig config = this.Data.ReadJsonFile("config.json") ?? new TConfig(); this.WriteConfig(config); // create file or fill in missing fields return config; } /// public void WriteConfig(TConfig config) where TConfig : class, new() { this.Data.WriteJsonFile("config.json", config); } /**** ** Disposal ****/ /// public void Dispose() { // nothing to dispose yet } } }