using System.Collections.Generic; using Mono.Cecil; namespace StardewModdingAPI.Framework.ModLoading { /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary> internal class AssemblyDefinitionResolver : DefaultAssemblyResolver { /********* ** Fields *********/ /// <summary>The known assemblies.</summary> private readonly IDictionary<string, AssemblyDefinition> Lookup = new Dictionary<string, AssemblyDefinition>(); /********* ** Public methods *********/ /// <summary>Add known assemblies to the resolver.</summary> /// <param name="assemblies">The known assemblies.</param> public void Add(params AssemblyDefinition[] assemblies) { foreach (AssemblyDefinition assembly in assemblies) this.AddWithExplicitNames(assembly, assembly.Name.Name, assembly.Name.FullName); } /// <summary>Add a known assembly to the resolver with the given names. This overrides the assembly names that would normally be assigned.</summary> /// <param name="assembly">The assembly to add.</param> /// <param name="names">The assembly names for which it should be returned.</param> public void AddWithExplicitNames(AssemblyDefinition assembly, params string[] names) { this.RegisterAssembly(assembly); foreach (string name in names) this.Lookup[name] = assembly; } /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> public override AssemblyDefinition Resolve(AssemblyNameReference name) { return this.ResolveName(name.Name) ?? base.Resolve(name); } /// <summary>Resolve an assembly reference.</summary> /// <param name="name">The assembly name.</param> /// <param name="parameters">The assembly reader parameters.</param> public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) { return this.ResolveName(name.Name) ?? base.Resolve(name, parameters); } /********* ** Private methods *********/ /// <summary>Resolve a known assembly definition based on its short or full name.</summary> /// <param name="name">The assembly's short or full name.</param> private AssemblyDefinition ResolveName(string name) { return this.Lookup.TryGetValue(name, out AssemblyDefinition match) ? match : null; } } }