namespace StardewModdingAPI.Framework.ModLoading
{
    /// <summary>Indicates the result of an assembly load.</summary>
    internal enum AssemblyLoadStatus
    {
        /// <summary>The assembly was loaded successfully.</summary>
        Okay = 1,

        /// <summary>The assembly could not be loaded.</summary>
        Failed = 2,

        /// <summary>The assembly is already loaded.</summary>
        AlreadyLoaded = 3
    }
}