using System.IO; using Mono.Cecil; namespace StardewModdingAPI.Framework.ModLoading { /// <summary>Metadata about a parsed assembly definition.</summary> internal class AssemblyParseResult { /********* ** Accessors *********/ /// <summary>The original assembly file.</summary> public readonly FileInfo File; /// <summary>The assembly definition.</summary> public readonly AssemblyDefinition Definition; /// <summary>The result of the assembly load.</summary> public AssemblyLoadStatus Status; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="file">The original assembly file.</param> /// <param name="assembly">The assembly definition.</param> /// <param name="status">The result of the assembly load.</param> public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status) { this.File = file; this.Definition = assembly; this.Status = status; } } }