using System; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; namespace StardewModdingAPI.Framework.ModLoading.Finders { /// Finds incompatible CIL instructions that reference a given property. internal class PropertyFinder : BaseInstructionHandler { /********* ** Fields *********/ /// The full type name for which to find references. private readonly string FullTypeName; /// The property name for which to find references. private readonly string PropertyName; /// The result to return for matching instructions. private readonly InstructionHandleResult Result; /********* ** Public methods *********/ /// Construct an instance. /// The full type name for which to find references. /// The property name for which to find references. /// The result to return for matching instructions. public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result) : base(defaultPhrase: $"{fullTypeName}.{propertyName} property") { this.FullTypeName = fullTypeName; this.PropertyName = propertyName; this.Result = result; } /// Rewrite a CIL instruction reference if needed. /// The assembly module containing the instruction. /// The CIL processor. /// The CIL instruction to handle. /// Replaces the CIL instruction with a new one. /// Returns whether the instruction was changed. public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action replaceWith) { if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction)) this.MarkFlag(this.Result); return false; } /********* ** Protected methods *********/ /// Get whether a CIL instruction matches. /// The IL instruction. protected bool IsMatch(Instruction instruction) { MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); return methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName && (methodRef.Name == "get_" + this.PropertyName || methodRef.Name == "set_" + this.PropertyName); } } }