using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Finders
{
/// Finds incompatible CIL instructions that reference a given property.
internal class PropertyFinder : BaseInstructionHandler
{
/*********
** Fields
*********/
/// The full type name for which to find references.
private readonly string FullTypeName;
/// The property name for which to find references.
private readonly string PropertyName;
/// The result to return for matching instructions.
private readonly InstructionHandleResult Result;
/*********
** Public methods
*********/
/// Construct an instance.
/// The full type name for which to find references.
/// The property name for which to find references.
/// The result to return for matching instructions.
public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result)
: base(defaultPhrase: $"{fullTypeName}.{propertyName} property")
{
this.FullTypeName = fullTypeName;
this.PropertyName = propertyName;
this.Result = result;
}
/// Rewrite a CIL instruction reference if needed.
/// The assembly module containing the instruction.
/// The CIL processor.
/// The CIL instruction to handle.
/// Replaces the CIL instruction with a new one.
/// Returns whether the instruction was changed.
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action replaceWith)
{
if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
this.MarkFlag(this.Result);
return false;
}
/*********
** Protected methods
*********/
/// Get whether a CIL instruction matches.
/// The IL instruction.
protected bool IsMatch(Instruction instruction)
{
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
return
methodRef != null
&& methodRef.DeclaringType.FullName == this.FullTypeName
&& (methodRef.Name == "get_" + this.PropertyName || methodRef.Name == "set_" + this.PropertyName);
}
}
}