using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
namespace StardewModdingAPI.Framework.ModLoading.Finders
{
/// Finds references to a field, property, or method which no longer exists.
/// This implementation is purely heuristic. It should never return a false positive, but won't detect all cases.
internal class ReferenceToMissingMemberFinder : IInstructionHandler
{
/*********
** Fields
*********/
/// The assembly names to which to heuristically detect broken references.
private readonly HashSet ValidateReferencesToAssemblies;
/*********
** Accessors
*********/
/// A brief noun phrase indicating what the instruction finder matches.
public string NounPhrase { get; private set; } = "";
/*********
** Public methods
*********/
/// Construct an instance.
/// The assembly names to which to heuristically detect broken references.
public ReferenceToMissingMemberFinder(string[] validateReferencesToAssemblies)
{
this.ValidateReferencesToAssemblies = new HashSet(validateReferencesToAssemblies);
}
/// Perform the predefined logic for a method if applicable.
/// The assembly module containing the instruction.
/// The method definition containing the instruction.
/// Metadata for mapping assemblies to the current platform.
/// Whether the mod was compiled on a different platform.
public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
{
return InstructionHandleResult.None;
}
/// Perform the predefined logic for an instruction if applicable.
/// The assembly module containing the instruction.
/// The CIL processor.
/// The instruction to handle.
/// Metadata for mapping assemblies to the current platform.
/// Whether the mod was compiled on a different platform.
public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
{
// field reference
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType))
{
FieldDefinition target = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
if (target == null)
{
this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)";
return InstructionHandleResult.NotCompatible;
}
}
// method reference
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
if (methodRef != null && this.ShouldValidate(methodRef.DeclaringType) && !this.IsUnsupported(methodRef))
{
MethodDefinition target = methodRef.Resolve();
if (target == null)
{
if (this.IsProperty(methodRef))
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
else if (methodRef.Name == ".ctor")
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no matching constructor)";
else
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
return InstructionHandleResult.NotCompatible;
}
}
return InstructionHandleResult.None;
}
/*********
** Private methods
*********/
/// Whether references to the given type should be validated.
/// The type reference.
private bool ShouldValidate(TypeReference type)
{
return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
}
/// Get whether a method reference is a special case that's not currently supported (e.g. array methods).
/// The method reference.
private bool IsUnsupported(MethodReference method)
{
return
method.DeclaringType.Name.Contains("["); // array methods
}
/// Get whether a method reference is a property getter or setter.
/// The method reference.
private bool IsProperty(MethodReference method)
{
return method.Name.StartsWith("get_") || method.Name.StartsWith("set_");
}
}
}