using System; namespace StardewModdingAPI.Framework.ModLoading { /// An exception raised when an incompatible instruction is found while loading a mod assembly. internal class IncompatibleInstructionException : Exception { /********* ** Accessors *********/ /// A brief noun phrase which describes the incompatible instruction that was found. public string NounPhrase { get; } /********* ** Public methods *********/ /// Construct an instance. /// A brief noun phrase which describes the incompatible instruction that was found. public IncompatibleInstructionException(string nounPhrase) : base($"Found an incompatible CIL instruction ({nounPhrase}).") { this.NounPhrase = nounPhrase; } /// Construct an instance. /// A brief noun phrase which describes the incompatible instruction that was found. /// A message which describes the error. public IncompatibleInstructionException(string nounPhrase, string message) : base(message) { this.NounPhrase = nounPhrase; } } }