using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Toolkit.Framework.Clients.WebApi;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
namespace StardewModdingAPI.Framework.ModLoading
{
/// Metadata for a mod.
internal class ModMetadata : IModMetadata
{
/*********
** Accessors
*********/
/// The mod's display name.
public string DisplayName { get; }
/// The mod's full directory path.
public string DirectoryPath { get; }
/// The relative to the game's Mods folder.
public string RelativeDirectoryPath { get; }
/// The mod manifest.
public IManifest Manifest { get; }
/// Metadata about the mod from SMAPI's internal data (if any).
public ModDataRecordVersionedFields DataRecord { get; }
/// The metadata resolution status.
public ModMetadataStatus Status { get; private set; }
/// Indicates non-error issues with the mod.
public ModWarning Warnings { get; private set; }
/// The reason the metadata is invalid, if any.
public string Error { get; private set; }
/// The mod instance (if loaded and is false).
public IMod Mod { get; private set; }
/// The content pack instance (if loaded and is true).
public IContentPack ContentPack { get; private set; }
/// Writes messages to the console and log file as this mod.
public IMonitor Monitor { get; private set; }
/// The mod-provided API (if any).
public object Api { get; private set; }
/// The update-check metadata for this mod (if any).
public ModEntryModel UpdateCheckData { get; private set; }
/// Whether the mod is a content pack.
public bool IsContentPack => this.Manifest?.ContentPackFor != null;
/*********
** Public methods
*********/
/// Construct an instance.
/// The mod's display name.
/// The mod's full directory path.
/// The relative to the game's Mods folder.
/// The mod manifest.
/// Metadata about the mod from SMAPI's internal data (if any).
public ModMetadata(string displayName, string directoryPath, string relativeDirectoryPath, IManifest manifest, ModDataRecordVersionedFields dataRecord)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.RelativeDirectoryPath = relativeDirectoryPath;
this.Manifest = manifest;
this.DataRecord = dataRecord;
}
/// Set the mod status.
/// The metadata resolution status.
/// The reason the metadata is invalid, if any.
/// Return the instance for chaining.
public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
{
this.Status = status;
this.Error = error;
return this;
}
/// Set a warning flag for the mod.
/// The warning to set.
public IModMetadata SetWarning(ModWarning warning)
{
this.Warnings |= warning;
return this;
}
/// Set the mod instance.
/// The mod instance to set.
public IModMetadata SetMod(IMod mod)
{
if (this.ContentPack != null)
throw new InvalidOperationException("A mod can't be both an assembly mod and content pack.");
this.Mod = mod;
this.Monitor = mod.Monitor;
return this;
}
/// Set the mod instance.
/// The contentPack instance to set.
/// Writes messages to the console and log file.
public IModMetadata SetMod(IContentPack contentPack, IMonitor monitor)
{
if (this.Mod != null)
throw new InvalidOperationException("A mod can't be both an assembly mod and content pack.");
this.ContentPack = contentPack;
this.Monitor = monitor;
return this;
}
/// Set the mod-provided API instance.
/// The mod-provided API.
public IModMetadata SetApi(object api)
{
this.Api = api;
return this;
}
/// Set the update-check metadata for this mod.
/// The update-check metadata.
public IModMetadata SetUpdateData(ModEntryModel data)
{
this.UpdateCheckData = data;
return this;
}
/// Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).
public bool HasManifest()
{
return this.Manifest != null;
}
/// Whether the mod has an ID (regardless of whether the ID is valid or the mod itself was loaded).
public bool HasID()
{
return
this.HasManifest()
&& !string.IsNullOrWhiteSpace(this.Manifest.UniqueID);
}
/// Get the defined update keys.
/// Only return valid update keys.
public IEnumerable GetUpdateKeys(bool validOnly = false)
{
foreach (string rawKey in this.Manifest?.UpdateKeys ?? new string[0])
{
UpdateKey updateKey = UpdateKey.Parse(rawKey);
if (updateKey.LooksValid || !validOnly)
yield return updateKey;
}
}
/// Whether the mod has at least one valid update key set.
public bool HasValidUpdateKeys()
{
return this.GetUpdateKeys(validOnly: true).Any();
}
}
}