using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities.PathLookups;
namespace StardewModdingAPI.Framework.ModLoading
{
/// Finds and processes mod metadata.
internal class ModResolver
{
/*********
** Public methods
*********/
/// Get manifest metadata for each folder in the given root path.
/// The mod toolkit.
/// The root path to search for mods.
/// Handles access to SMAPI's internal mod metadata list.
/// Whether to match file paths case-insensitively, even on Linux.
/// Returns the manifests by relative folder.
public IEnumerable ReadManifests(ModToolkit toolkit, string rootPath, ModDatabase modDatabase, bool useCaseInsensitiveFilePaths)
{
foreach (ModFolder folder in toolkit.GetModFolders(rootPath, useCaseInsensitiveFilePaths))
{
Manifest? manifest = folder.Manifest;
// parse internal data record (if any)
ModDataRecordVersionedFields? dataRecord = modDatabase.Get(manifest?.UniqueID)?.GetVersionedFields(manifest);
// apply defaults
if (manifest != null && dataRecord?.UpdateKey is not null)
manifest.OverrideUpdateKeys(dataRecord.UpdateKey);
// build metadata
bool shouldIgnore = folder.Type == ModType.Ignored;
ModMetadataStatus status = folder.ManifestParseError == ModParseError.None || shouldIgnore
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
IModMetadata metadata = new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore);
if (shouldIgnore)
metadata.SetStatus(status, ModFailReason.DisabledByDotConvention, "disabled by dot convention");
else if (status == ModMetadataStatus.Failed)
{
ModFailReason reason = folder.ManifestParseError switch
{
ModParseError.EmptyFolder or ModParseError.EmptyVortexFolder => ModFailReason.EmptyFolder,
ModParseError.XnbMod => ModFailReason.XnbMod,
_ => ModFailReason.InvalidManifest
};
metadata.SetStatus(status, reason, folder.ManifestParseErrorText);
}
yield return metadata;
}
}
/// Validate manifest metadata.
/// The mod manifests to validate.
/// The current SMAPI version.
/// Get an update URL for an update key (if valid).
/// Get a file lookup for the given directory.
/// Whether to validate that files referenced in the manifest (like ) exist on disk. This can be disabled to only validate the manifest itself.
[SuppressMessage("ReSharper", "ConditionalAccessQualifierIsNonNullableAccordingToAPIContract", Justification = "Manifest values may be null before they're validated.")]
[SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract", Justification = "Manifest values may be null before they're validated.")]
public void ValidateManifests(IEnumerable mods, ISemanticVersion apiVersion, Func getUpdateUrl, Func getFileLookup, bool validateFilesExist = true)
{
mods = mods.ToArray();
// validate each manifest
foreach (IModMetadata mod in mods)
{
// skip if already failed
if (mod.Status == ModMetadataStatus.Failed)
continue;
// validate compatibility from internal data
switch (mod.DataRecord?.Status)
{
case ModStatus.Obsolete:
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Obsolete, $"it's obsolete: {mod.DataRecord.StatusReasonPhrase}", this.GetTechnicalReasonForStatusOverride(mod));
continue;
case ModStatus.AssumeBroken:
{
// get reason
string reasonPhrase = mod.DataRecord.StatusReasonPhrase ?? "it's no longer compatible";
// get update URLs
List updateUrls = new List();
foreach (UpdateKey key in mod.GetUpdateKeys(validOnly: true))
{
string? url = getUpdateUrl(key.ToString());
if (url != null)
updateUrls.Add(url);
}
// default update URL
updateUrls.Add("https://smapi.io/mods");
// build error
string error = $"{reasonPhrase}. Please check for a ";
if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version?.Equals(mod.DataRecord.StatusUpperVersion) == true)
error += "newer version";
else
error += $"version newer than {mod.DataRecord.StatusUpperVersion}";
error += " at " + string.Join(" or ", updateUrls);
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Incompatible, error, this.GetTechnicalReasonForStatusOverride(mod));
}
continue;
}
// validate SMAPI version
if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true)
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Incompatible, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod.");
continue;
}
// validate manifest format
if (!ManifestValidator.TryValidateFields(mod.Manifest, out string manifestError))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {manifestError}");
continue;
}
// check that DLL exists if applicable
if (!string.IsNullOrEmpty(mod.Manifest.EntryDll) && validateFilesExist)
{
IFileLookup pathLookup = getFileLookup(mod.DirectoryPath);
FileInfo file = pathLookup.GetFile(mod.Manifest.EntryDll!);
if (!file.Exists)
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
continue;
}
}
}
// validate IDs are unique
{
var duplicatesByID = mods
.GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.OrdinalIgnoreCase)
.Where(p => !string.IsNullOrEmpty(p.Key) && p.Count() > 1);
foreach (var group in duplicatesByID)
{
foreach (IModMetadata mod in group)
{
if (mod.Status == ModMetadataStatus.Failed && mod.FailReason is not (ModFailReason.InvalidManifest or ModFailReason.LoadFailed or ModFailReason.MissingDependencies))
continue;
string folderList = string.Join(", ", group.Select(p => p.GetRelativePathWithRoot()).OrderBy(p => p));
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.Duplicate, $"you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: {folderList}.");
}
}
}
}
/// Apply preliminary overrides to the load order based on the SMAPI configuration.
/// The mods to process.
/// The mod IDs SMAPI should load before any other mods (except those needed to load them).
/// The mod IDs SMAPI should load after any other mods.
public IModMetadata[] ApplyLoadOrderOverrides(IModMetadata[] mods, HashSet modIdsToLoadEarly, HashSet modIdsToLoadLate)
{
if (!modIdsToLoadEarly.Any() && !modIdsToLoadLate.Any())
return mods;
string[] earlyArray = modIdsToLoadEarly.ToArray();
string[] lateArray = modIdsToLoadLate.ToArray();
return mods
.OrderBy(mod =>
{
string? id = mod.Manifest?.UniqueID;
if (id is not null)
{
if (modIdsToLoadEarly.TryGetValue(id, out string? actualId))
return -int.MaxValue + Array.IndexOf(earlyArray, actualId);
if (modIdsToLoadLate.TryGetValue(id, out actualId))
return int.MaxValue - Array.IndexOf(lateArray, actualId);
}
return 0;
})
.ToArray();
}
/// Sort the given mods by the order they should be loaded.
/// The mods to process.
/// Handles access to SMAPI's internal mod metadata list.
public IEnumerable ProcessDependencies(IReadOnlyList mods, ModDatabase modDatabase)
{
// initialize metadata
mods = mods.ToArray();
var sortedMods = new Stack();
var states = mods.ToDictionary(mod => mod, _ => ModDependencyStatus.Queued);
// handle failed mods
foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed))
{
states[mod] = ModDependencyStatus.Failed;
sortedMods.Push(mod);
}
// sort mods
foreach (IModMetadata mod in mods)
this.ProcessDependencies(mods, modDatabase, mod, states, sortedMods, new List());
return sortedMods.Reverse();
}
/*********
** Private methods
*********/
/// Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.
/// The full list of mods being validated.
/// Handles access to SMAPI's internal mod metadata list.
/// The mod whose dependencies to process.
/// The dependency state for each mod.
/// The list in which to save mods sorted by dependency order.
/// The current change of mod dependencies.
/// Returns the mod dependency status.
private ModDependencyStatus ProcessDependencies(IReadOnlyList mods, ModDatabase modDatabase, IModMetadata mod, IDictionary states, Stack sortedMods, ICollection currentChain)
{
// check if already visited
switch (states[mod])
{
// already sorted or failed
case ModDependencyStatus.Sorted:
case ModDependencyStatus.Failed:
return states[mod];
// dependency loop
case ModDependencyStatus.Checking:
// This should never happen. The higher-level mod checks if the dependency is
// already being checked, so it can fail without visiting a mod twice. If this
// case is hit, that logic didn't catch the dependency loop for some reason.
throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName})).");
// not visited yet, start processing
case ModDependencyStatus.Queued:
break;
// sanity check
default:
throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
}
// collect dependencies
ModDependency[] dependencies = this.GetDependenciesFrom(mod.Manifest, mods).ToArray();
// mark sorted if no dependencies
if (!dependencies.Any())
{
sortedMods.Push(mod);
return states[mod] = ModDependencyStatus.Sorted;
}
// mark failed if missing dependencies
{
string[] failedModNames = (
from entry in dependencies
where entry.IsRequired && entry.Mod == null
let displayName = modDatabase.Get(entry.ID)?.DisplayName ?? entry.ID
let modUrl = modDatabase.GetModPageUrlFor(entry.ID)
orderby displayName
select modUrl != null
? $"{displayName}: {modUrl}"
: displayName
).ToArray();
if (failedModNames.Any())
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it requires mods which aren't installed ({string.Join(", ", failedModNames)}).");
return states[mod] = ModDependencyStatus.Failed;
}
}
// dependency min version not met, mark failed
{
string[] failedLabels =
(
from entry in dependencies
where
entry.Mod != null
&& entry.MinVersion != null
&& entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
select $"{entry.Mod!.DisplayName} (needs {entry.MinVersion} or later)"
)
.ToArray();
if (failedLabels.Any())
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}.");
return states[mod] = ModDependencyStatus.Failed;
}
}
// process dependencies
{
states[mod] = ModDependencyStatus.Checking;
// recursively sort dependencies
foreach (ModDependency dependency in dependencies)
{
IModMetadata? requiredMod = dependency.Mod;
if (requiredMod == null)
continue; // missing dependencies are handled earlier
// detect dependency loop
var subchain = new List(currentChain) { mod };
if (states[requiredMod] == ModDependencyStatus.Checking)
{
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName}).");
return states[mod] = ModDependencyStatus.Failed;
}
// recursively process each dependency
var subStatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
switch (subStatus)
{
// sorted successfully
case ModDependencyStatus.Sorted:
case ModDependencyStatus.Failed when !dependency.IsRequired: // ignore failed optional dependency
break;
// failed, which means this mod can't be loaded either
case ModDependencyStatus.Failed:
sortedMods.Push(mod);
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.MissingDependencies, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded.");
return states[mod] = ModDependencyStatus.Failed;
// unexpected status
case ModDependencyStatus.Queued:
case ModDependencyStatus.Checking:
throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{subStatus}' status.");
// sanity check
default:
throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'.");
}
}
// all requirements sorted successfully
sortedMods.Push(mod);
return states[mod] = ModDependencyStatus.Sorted;
}
}
/// Get the dependencies declared in a manifest.
/// The mod manifest.
/// The loaded mods.
private IEnumerable GetDependenciesFrom(IManifest manifest, IReadOnlyList loadedMods)
{
IModMetadata? FindMod(string id) => loadedMods.FirstOrDefault(m => m.HasID(id));
// yield dependencies
foreach (IManifestDependency entry in manifest.Dependencies)
yield return new ModDependency(entry.UniqueID, entry.MinimumVersion, FindMod(entry.UniqueID), entry.IsRequired);
// yield content pack parent
if (manifest.ContentPackFor != null)
yield return new ModDependency(manifest.ContentPackFor.UniqueID, manifest.ContentPackFor.MinimumVersion, FindMod(manifest.ContentPackFor.UniqueID), isRequired: true);
}
/// Get a technical message indicating why a mod's compatibility status was overridden, if applicable.
/// The mod metadata.
private string? GetTechnicalReasonForStatusOverride(IModMetadata mod)
{
// get compatibility list record
ModDataRecordVersionedFields? data = mod.DataRecord;
if (data == null)
return null;
// get status label
string statusLabel = data.Status switch
{
ModStatus.AssumeBroken => "'assume broken'",
ModStatus.AssumeCompatible => "'assume compatible'",
ModStatus.Obsolete => "obsolete",
_ => data.Status.ToString()
};
// get reason
string?[] reasons = new[] { data.StatusReasonPhrase, data.StatusReasonDetails }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
// build message
return
$"marked {statusLabel} in SMAPI's internal compatibility list for "
+ (data.StatusUpperVersion != null ? $"versions up to {data.StatusUpperVersion}" : "all versions")
+ ": "
+ (reasons.Any() ? string.Join(": ", reasons) : "no reason given")
+ ".";
}
/*********
** Private models
*********/
/// Represents a dependency from one mod to another.
private readonly struct ModDependency
{
/*********
** Accessors
*********/
/// The unique ID of the required mod.
public string ID { get; }
/// The minimum required version (if any).
public ISemanticVersion? MinVersion { get; }
/// Whether the mod shouldn't be loaded if the dependency isn't available.
public bool IsRequired { get; }
/// The loaded mod that fulfills the dependency (if available).
public IModMetadata? Mod { get; }
/*********
** Public methods
*********/
/// Construct an instance.
/// The unique ID of the required mod.
/// The minimum required version (if any).
/// The loaded mod that fulfills the dependency (if available).
/// Whether the mod shouldn't be loaded if the dependency isn't available.
public ModDependency(string id, ISemanticVersion? minVersion, IModMetadata? mod, bool isRequired)
{
this.ID = id;
this.MinVersion = minVersion;
this.Mod = mod;
this.IsRequired = isRequired;
}
}
}
}