using System; using StardewModdingAPI.Events; namespace StardewModdingAPI.Framework.ModLoading { /// <summary>Indicates a detected non-error mod issue.</summary> [Flags] internal enum ModWarning { /// <summary>No issues detected.</summary> None = 0, /// <summary>SMAPI detected incompatible code in the mod, but was configured to load it anyway.</summary> BrokenCodeLoaded = 1, /// <summary>The mod affects the save serializer in a way that may make saves unloadable without the mod.</summary> ChangesSaveSerialiser = 2, /// <summary>The mod patches the game in a way that may impact stability.</summary> PatchesGame = 4, /// <summary>The mod uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary> UsesDynamic = 8, /// <summary>The mod references <see cref="SpecialisedEvents.UnvalidatedUpdateTick"/> which may impact stability.</summary> UsesUnvalidatedUpdateTick = 16, /// <summary>The mod has no update keys set.</summary> NoUpdateKeys = 32 } }