using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Reflection; using HarmonyLib; namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// Maps Harmony 1.x methods to Harmony 2.x to avoid breaking older mods. /// This is public to support SMAPI rewriting and should not be referenced directly by mods. [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class AccessToolsFacade { /********* ** Public methods *********/ public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null) { // Harmony 1.x matched both static and instance constructors return AccessTools.DeclaredConstructor(type, parameters, searchForStatic: false) ?? AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true); } public static ConstructorInfo Constructor(Type type, Type[] parameters = null) { // Harmony 1.x matched both static and instance constructors return AccessTools.Constructor(type, parameters, searchForStatic: false) ?? AccessTools.Constructor(type, parameters, searchForStatic: true); } public static List GetDeclaredConstructors(Type type) { // Harmony 1.x matched both static and instance constructors return AccessTools.GetDeclaredConstructors(type, searchForStatic: false) ?? AccessTools.GetDeclaredConstructors(type, searchForStatic: true); } } }