#if HARMONY_2 using System; using System.Diagnostics.CodeAnalysis; using System.Reflection; using HarmonyLib; namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades { /// Maps Harmony 1.x methods to Harmony 2.x to avoid breaking older mods. /// This is public to support SMAPI rewriting and should not be referenced directly by mods. [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")] [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")] public class HarmonyMethodFacade : HarmonyMethod { /********* ** Public methods *********/ public HarmonyMethodFacade(MethodInfo method) { this.ImportMethodImpl(method); } public HarmonyMethodFacade(Type type, string name, Type[] parameters = null) { this.ImportMethodImpl(AccessTools.Method(type, name, parameters)); } /********* ** Private methods *********/ /// Import a method directly using the internal HarmonyMethod code. /// The method to import. private void ImportMethodImpl(MethodInfo methodInfo) { // A null method is no longer allowed in the constructor with Harmony 2.0, but the // internal code still handles null fine. For backwards compatibility, this bypasses // the new restriction when the mod hasn't been updated for Harmony 2.0 yet. MethodInfo importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic); if (importMethod == null) throw new InvalidOperationException("Can't find 'HarmonyMethod.ImportMethod' method"); importMethod.Invoke(this, new object[] { methodInfo }); } } } #endif