using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; namespace StardewModdingAPI.Framework.ModLoading.Rewriters { /// <summary>Removes the 32-bit-only from loaded assemblies.</summary> internal class ArchitectureAssemblyRewriter : BaseInstructionHandler { /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> public ArchitectureAssemblyRewriter() : base(defaultPhrase: "32-bit architecture") { } /// <inheritdoc /> public override bool Handle(ModuleDefinition module) { if (module.Attributes.HasFlag(ModuleAttributes.Required32Bit)) { module.Attributes &= ~ModuleAttributes.Required32Bit; this.MarkRewritten(); return true; } return false; } } }