using Mono.Cecil; using StardewModdingAPI.Framework.ModLoading.Framework; namespace StardewModdingAPI.Framework.ModLoading.Rewriters { /// Removes the 32-bit-only from loaded assemblies. internal class ArchitectureAssemblyRewriter : BaseInstructionHandler { /********* ** Public methods *********/ /// Construct an instance. public ArchitectureAssemblyRewriter() : base(defaultPhrase: "32-bit architecture") { } /// public override bool Handle(ModuleDefinition module) { if (module.Attributes.HasFlag(ModuleAttributes.Required32Bit)) { module.Attributes &= ~ModuleAttributes.Required32Bit; this.MarkRewritten(); return true; } return false; } } }