using System;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// Rewrites references to one field with another.
internal class FieldReplaceRewriter : BaseInstructionHandler
{
/*********
** Fields
*********/
/// The type containing the field to which references should be rewritten.
private readonly Type Type;
/// The field name to which references should be rewritten.
private readonly string FromFieldName;
/// The new field to reference.
private readonly FieldInfo ToField;
/*********
** Public methods
*********/
/// Construct an instance.
/// The type whose field to rewrite.
/// The field name to rewrite.
/// The new field name to reference.
public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName)
: base(defaultPhrase: $"{type.FullName}.{fromFieldName} field")
{
this.Type = type;
this.FromFieldName = fromFieldName;
this.ToField = type.GetField(toFieldName);
if (this.ToField == null)
throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field.");
}
/// Rewrite a CIL instruction reference if needed.
/// The assembly module containing the instruction.
/// The CIL processor.
/// The CIL instruction to handle.
/// Replaces the CIL instruction with a new one.
/// Returns whether the instruction was changed.
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action replaceWith)
{
// get field reference
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName))
return false;
// replace with new field
FieldReference newRef = module.ImportReference(this.ToField);
replaceWith(cil.Create(instruction.OpCode, newRef));
return this.MarkRewritten();
}
}
}