using System; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using StardewModdingAPI.Framework.ModLoading.Framework; namespace StardewModdingAPI.Framework.ModLoading.Rewriters { /// Rewrites references to one field with another. internal class FieldReplaceRewriter : BaseInstructionHandler { /********* ** Fields *********/ /// The type containing the field to which references should be rewritten. private readonly Type Type; /// The field name to which references should be rewritten. private readonly string FromFieldName; /// The new field to reference. private readonly FieldInfo ToField; /********* ** Public methods *********/ /// Construct an instance. /// The type whose field to rewrite. /// The field name to rewrite. /// The new field name to reference. public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName) : base(defaultPhrase: $"{type.FullName}.{fromFieldName} field") { this.Type = type; this.FromFieldName = fromFieldName; this.ToField = type.GetField(toFieldName); if (this.ToField == null) throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field."); } /// Rewrite a CIL instruction reference if needed. /// The assembly module containing the instruction. /// The CIL processor. /// The CIL instruction to handle. /// Replaces the CIL instruction with a new one. /// Returns whether the instruction was changed. public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action replaceWith) { // get field reference FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName)) return false; // replace with new field FieldReference newRef = module.ImportReference(this.ToField); replaceWith(cil.Create(instruction.OpCode, newRef)); return this.MarkRewritten(); } } }