using System;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Finders;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// Rewrites references to one field with another.
internal class FieldReplaceRewriter : FieldFinder
{
/*********
** Properties
*********/
/// The new field to reference.
private readonly FieldInfo ToField;
/*********
** Public methods
*********/
/// Construct an instance.
/// The type whose field to which references should be rewritten.
/// The field name to rewrite.
/// The new field name to reference.
public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName)
: base(type.FullName, fromFieldName, InstructionHandleResult.None)
{
this.ToField = type.GetField(toFieldName);
if (this.ToField == null)
throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field.");
}
/// Perform the predefined logic for an instruction if applicable.
/// The assembly module containing the instruction.
/// The CIL processor.
/// The instruction to handle.
/// Metadata for mapping assemblies to the current platform.
/// Whether the mod was compiled on a different platform.
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
{
if (!this.IsMatch(instruction))
return InstructionHandleResult.None;
FieldReference newRef = module.ImportReference(this.ToField);
cil.Replace(instruction, cil.Create(instruction.OpCode, newRef));
return InstructionHandleResult.Rewritten;
}
}
}