using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Finders;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// Rewrites field references into property references.
internal class FieldToPropertyRewriter : FieldFinder
{
/*********
** Properties
*********/
/// The type whose field to which references should be rewritten.
private readonly Type Type;
/// The field name to rewrite.
private readonly string FieldName;
/*********
** Public methods
*********/
/// Construct an instance.
/// The type whose field to which references should be rewritten.
/// The field name to rewrite.
public FieldToPropertyRewriter(Type type, string fieldName)
: base(type.FullName, fieldName, InstructionHandleResult.None)
{
this.Type = type;
this.FieldName = fieldName;
}
/// Perform the predefined logic for an instruction if applicable.
/// The assembly module containing the instruction.
/// The CIL processor.
/// The instruction to handle.
/// Metadata for mapping assemblies to the current platform.
/// Whether the mod was compiled on a different platform.
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
{
if (!this.IsMatch(instruction))
return InstructionHandleResult.None;
string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set";
MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}"));
cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
return InstructionHandleResult.Rewritten;
}
}
}