using System;
using HarmonyLib;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
using StardewModdingAPI.Framework.ModLoading.RewriteFacades;

namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
    /// <summary>Detects Harmony references, and rewrites Harmony 1.x assembly references to work with Harmony 2.x.</summary>
    internal class HarmonyRewriter : BaseInstructionHandler
    {
        /*********
        ** Fields
        *********/
        /// <summary>Whether any Harmony 1.x types were replaced.</summary>
        private bool ReplacedTypes;

        /// <summary>Whether to rewrite Harmony 1.x code.</summary>
        private readonly bool ShouldRewrite;


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        public HarmonyRewriter(bool shouldRewrite = true)
            : base(defaultPhrase: "Harmony 1.x")
        {
            this.ShouldRewrite = shouldRewrite;
        }

        /// <inheritdoc />
        public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
        {
            // detect Harmony
            if (type.Scope is not AssemblyNameReference scope || scope.Name != "0Harmony")
                return false;

            // rewrite Harmony 1.x type to Harmony 2.0 type
            if (this.ShouldRewrite && scope.Version.Major == 1)
            {
                Type targetType = this.GetMappedType(type);
                replaceWith(module.ImportReference(targetType));
                this.OnChanged();
                this.ReplacedTypes = true;
                return true;
            }

            this.MarkFlag(InstructionHandleResult.DetectedGamePatch);
            return false;
        }

        /// <inheritdoc />
        public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
        {
            if (this.ShouldRewrite)
            {
                // rewrite Harmony 1.x methods to Harmony 2.0
                MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
                if (this.TryRewriteMethodsToFacade(module, methodRef))
                {
                    this.OnChanged();
                    return true;
                }

                // rewrite renamed fields
                FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
                if (fieldRef != null)
                {
                    if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy")
                    {
                        fieldRef.Name = nameof(HarmonyMethod.priority);
                        this.OnChanged();
                    }
                }
            }

            return false;
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Update the mod metadata when any Harmony 1.x code is migrated.</summary>
        private void OnChanged()
        {
            this.MarkRewritten();
            this.MarkFlag(InstructionHandleResult.DetectedGamePatch);
        }

        /// <summary>Rewrite methods to use Harmony facades if needed.</summary>
        /// <param name="module">The assembly module containing the method reference.</param>
        /// <param name="methodRef">The method reference to map.</param>
        private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference? methodRef)
        {
            if (!this.ReplacedTypes)
                return false; // not Harmony (or already using Harmony 2.0)

            // get facade type
            Type? toType = methodRef?.DeclaringType.FullName switch
            {
                "HarmonyLib.Harmony" => typeof(HarmonyInstanceFacade),
                "HarmonyLib.AccessTools" => typeof(AccessToolsFacade),
                "HarmonyLib.HarmonyMethod" => typeof(HarmonyMethodFacade),
                _ => null
            };
            if (toType == null)
                return false;

            // map if there's a matching method
            if (RewriteHelper.HasMatchingSignature(toType, methodRef!))
            {
                methodRef!.DeclaringType = module.ImportReference(toType);
                return true;
            }

            return false;
        }

        /// <summary>Get an equivalent Harmony 2.x type.</summary>
        /// <param name="type">The Harmony 1.x type.</param>
        private Type GetMappedType(TypeReference type)
        {
            return type.FullName switch
            {
                "Harmony.HarmonyInstance" => typeof(Harmony),
                "Harmony.ILCopying.ExceptionBlock" => typeof(ExceptionBlock),
                _ => this.GetMappedTypeByConvention(type)
            };
        }

        /// <summary>Get an equivalent Harmony 2.x type using the convention expected for most types.</summary>
        /// <param name="type">The Harmony 1.x type.</param>
        private Type GetMappedTypeByConvention(TypeReference type)
        {
            string fullName = type.FullName.Replace("Harmony.", "HarmonyLib.");
            string targetName = typeof(Harmony).AssemblyQualifiedName!.Replace(typeof(Harmony).FullName!, fullName);
            return Type.GetType(targetName, throwOnError: true)!;
        }
    }
}