using System; using System.Collections.Generic; using System.IO; using Mono.Cecil; using Mono.Cecil.Cil; namespace StardewModdingAPI.Framework.ModLoading.Symbols { /// <summary>Provides assembly symbol readers for Mono.Cecil.</summary> internal class SymbolReaderProvider : ISymbolReaderProvider { /********* ** Fields *********/ /// <summary>The underlying symbol reader provider.</summary> private readonly ISymbolReaderProvider BaseProvider = new DefaultSymbolReaderProvider(throwIfNoSymbol: false); /// <summary>The symbol data loaded by absolute assembly path.</summary> private readonly Dictionary<string, Stream> SymbolsByAssemblyPath = new Dictionary<string, Stream>(StringComparer.OrdinalIgnoreCase); /********* ** Public methods *********/ /// <summary>Add the symbol file for a given assembly name, if it's not already registered.</summary> /// <param name="fileName">The assembly file name.</param> /// <param name="getSymbolStream">Get the raw file stream for the symbols.</param> public void TryAddSymbolData(string fileName, Func<Stream> getSymbolStream) { if (!this.SymbolsByAssemblyPath.ContainsKey(fileName)) this.SymbolsByAssemblyPath.Add(fileName, getSymbolStream()); } /// <summary>Get a symbol reader for a given module and assembly name.</summary> /// <param name="module">The loaded assembly module.</param> /// <param name="fileName">The assembly file name.</param> public ISymbolReader GetSymbolReader(ModuleDefinition module, string fileName) { return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData) ? new SymbolReader(module, symbolData) : this.BaseProvider.GetSymbolReader(module, fileName); } /// <summary>Get a symbol reader for a given module and symbol stream.</summary> /// <param name="module">The loaded assembly module.</param> /// <param name="symbolStream">The loaded symbol file stream.</param> public ISymbolReader GetSymbolReader(ModuleDefinition module, Stream symbolStream) { return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData) ? new SymbolReader(module, symbolData) : this.BaseProvider.GetSymbolReader(module, symbolStream); } } }