using System.Collections.Generic; using Newtonsoft.Json; using StardewModdingAPI.Framework.Serialisation.SmapiConverters; namespace StardewModdingAPI.Framework.Models { /// <summary>A manifest which describes a mod for SMAPI.</summary> internal class Manifest : IManifest { /********* ** Accessors *********/ /// <summary>The mod name.</summary> public string Name { get; set; } /// <summary>A brief description of the mod.</summary> public string Description { get; set; } /// <summary>The mod author's name.</summary> public string Author { get; set; } /// <summary>The mod version.</summary> public ISemanticVersion Version { get; set; } /// <summary>The minimum SMAPI version required by this mod, if any.</summary> public ISemanticVersion MinimumApiVersion { get; set; } /// <summary>The name of the DLL in the directory that has the <see cref="IMod.Entry"/> method. Mutually exclusive with <see cref="ContentPackFor"/>.</summary> public string EntryDll { get; set; } /// <summary>The mod which will read this as a content pack. Mutually exclusive with <see cref="IManifest.EntryDll"/>.</summary> [JsonConverter(typeof(ManifestContentPackForConverter))] public IManifestContentPackFor ContentPackFor { get; set; } /// <summary>The other mods that must be loaded before this mod.</summary> [JsonConverter(typeof(ManifestDependencyArrayConverter))] public IManifestDependency[] Dependencies { get; set; } /// <summary>The namespaced mod IDs to query for updates (like <c>Nexus:541</c>).</summary> public string[] UpdateKeys { get; set; } /// <summary>The unique mod ID.</summary> public string UniqueID { get; set; } /// <summary>Any manifest fields which didn't match a valid field.</summary> [JsonExtensionData] public IDictionary<string, object> ExtraFields { get; set; } } }