using System; using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Internal.ConsoleWriting; namespace StardewModdingAPI.Framework.Models { /// <summary>The SMAPI configuration settings.</summary> internal class SConfig { /******** ** Fields ********/ /// <summary>The default config values, for fields that should be logged if different.</summary> private static readonly IDictionary<string, object> DefaultValues = new Dictionary<string, object> { [nameof(CheckForUpdates)] = true, [nameof(ParanoidWarnings)] = Constants.IsDebugBuild, [nameof(UseBetaChannel)] = Constants.ApiVersion.IsPrerelease(), [nameof(GitHubProjectName)] = "Pathoschild/SMAPI", [nameof(WebApiBaseUrl)] = "https://smapi.io/api/", [nameof(VerboseLogging)] = false, [nameof(LogNetworkTraffic)] = false, [nameof(RewriteMods)] = true, [nameof(AggressiveMemoryOptimizations)] = false }; /// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary> private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.OrdinalIgnoreCase) { "SMAPI.ConsoleCommands", "SMAPI.ErrorHandler", "SMAPI.SaveBackup" }; /******** ** Accessors ********/ /// <summary>Whether to enable development features.</summary> public bool DeveloperMode { get; set; } /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary> public bool CheckForUpdates { get; set; } /// <summary>Whether to add a section to the 'mod issues' list for mods which which directly use potentially sensitive .NET APIs like file or shell access.</summary> public bool ParanoidWarnings { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.ParanoidWarnings)]; /// <summary>Whether to show beta versions as valid updates.</summary> public bool UseBetaChannel { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.UseBetaChannel)]; /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary> public string GitHubProjectName { get; set; } /// <summary>Stardew64Installer's GitHub project name, used to perform update checks.</summary> public string Stardew64InstallerGitHubProjectName { get; set; } /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary> public string WebApiBaseUrl { get; set; } /// <summary>Whether SMAPI should log more information about the game context.</summary> public bool VerboseLogging { get; set; } /// <summary>Whether SMAPI should rewrite mods for compatibility.</summary> public bool RewriteMods { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)]; /// <summary>Whether to enable more aggressive memory optimizations.</summary> public bool AggressiveMemoryOptimizations { get; set; } = (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)]; /// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary> public bool LogNetworkTraffic { get; set; } /// <summary>The colors to use for text written to the SMAPI console.</summary> public ColorSchemeConfig ConsoleColors { get; set; } /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public string[] SuppressUpdateChecks { get; set; } /******** ** Public methods ********/ /// <summary>Get the settings which have been customized by the player.</summary> public IDictionary<string, object> GetCustomSettings() { IDictionary<string, object> custom = new Dictionary<string, object>(); foreach (var pair in SConfig.DefaultValues) { object value = typeof(SConfig).GetProperty(pair.Key)?.GetValue(this); if (!pair.Value.Equals(value)) custom[pair.Key] = value; } HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.OrdinalIgnoreCase); if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p))) custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? new string[0]) + "]"; return custom; } } }