using StardewModdingAPI.Internal.ConsoleWriting; namespace StardewModdingAPI.Framework.Models { /// <summary>The SMAPI configuration settings.</summary> internal class SConfig { /******** ** Accessors ********/ /// <summary>Whether to enable development features.</summary> public bool DeveloperMode { get; set; } /// <summary>Whether to check for newer versions of SMAPI and mods on startup.</summary> public bool CheckForUpdates { get; set; } /// <summary>Whether to show beta versions as valid updates.</summary> public bool UseBetaChannel { get; set; } = Constants.ApiVersion.IsPrerelease(); /// <summary>SMAPI's GitHub project name, used to perform update checks.</summary> public string GitHubProjectName { get; set; } /// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary> public string WebApiBaseUrl { get; set; } /// <summary>Whether SMAPI should log more information about the game context.</summary> public bool VerboseLogging { get; set; } /// <summary>Whether to generate a file in the mods folder with detailed metadata about the detected mods.</summary> public bool DumpMetadata { get; set; } /// <summary>The console color scheme to use.</summary> public MonitorColorScheme ColorScheme { get; set; } /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public string[] SuppressUpdateChecks { get; set; } } }