using System; using Galaxy.Api; using StardewValley.Network; using StardewValley.SDKs; namespace StardewModdingAPI.Framework.Networking { /// A multiplayer client used to connect to a hosted server. This is an implementation of with callbacks for SMAPI functionality. internal class SGalaxyNetClient : GalaxyNetClient { /********* ** Properties *********/ /// A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic. private readonly Action, Action> OnProcessingMessage; /// A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic. private readonly Action, Action> OnSendingMessage; /********* ** Public methods *********/ /// Construct an instance. /// The remote address being connected. /// A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic. /// A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic. public SGalaxyNetClient(GalaxyID address, Action, Action> onProcessingMessage, Action, Action> onSendingMessage) : base(address) { this.OnProcessingMessage = onProcessingMessage; this.OnSendingMessage = onSendingMessage; } /// Send a message to the connected peer. public override void sendMessage(OutgoingMessage message) { this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message)); } /********* ** Protected methods *********/ /// Process an incoming network message. /// The message to process. protected override void processIncomingMessage(IncomingMessage message) { this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message)); } } }