#if HARMONY_2
using HarmonyLib;
#else
using Harmony;
#endif
namespace StardewModdingAPI.Framework.Patching
{
/// A Harmony patch to apply.
internal interface IHarmonyPatch
{
/// A unique name for this patch.
string Name { get; }
/// Apply the Harmony patch.
/// The Harmony instance.
#if HARMONY_2
void Apply(Harmony harmony);
#else
void Apply(HarmonyInstance harmony);
#endif
}
}