#if !HARMONY_2
using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Framework.Patching
{
/// Provides generic methods for implementing Harmony patches.
internal class PatchHelper
{
/*********
** Fields
*********/
/// The interception keys currently being intercepted.
private static readonly HashSet InterceptingKeys = new HashSet(StringComparer.OrdinalIgnoreCase);
/*********
** Public methods
*********/
/// Track a method that will be intercepted.
/// The intercept key.
/// Returns false if the method was already marked for interception, else true.
public static bool StartIntercept(string key)
{
return PatchHelper.InterceptingKeys.Add(key);
}
/// Track a method as no longer being intercepted.
/// The intercept key.
public static void StopIntercept(string key)
{
PatchHelper.InterceptingKeys.Remove(key);
}
}
}
#endif