using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Reflection.Emit; using HarmonyLib; namespace StardewModdingAPI.Framework.RewriteFacades { /// Maps Harmony 1.x methods to Harmony 2.x to avoid breaking older mods. /// This is public to support SMAPI rewriting and should not be referenced directly by mods. public class HarmonyInstanceMethods : Harmony { /********* ** Public methods *********/ /// Construct an instance. /// The unique patch identifier. public HarmonyInstanceMethods(string id) : base(id) { } /// Creates a new Harmony instance. /// A unique identifier for the instance. public static Harmony Create(string id) { return new Harmony(id); } /// Apply one or more patches to a method. /// The original method. /// The prefix to apply. /// The postfix to apply. /// The transpiler to apply. public DynamicMethod Patch(MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null) { try { MethodInfo method = base.Patch(original: original, prefix: prefix, postfix: postfix, transpiler: transpiler); return new DynamicMethod(method.Name, method.Attributes, method.CallingConvention, method.ReturnType, method.GetParameters().Select(p => p.ParameterType).ToArray(), method.Module, true); } catch (Exception ex) { var patchTypes = new List(); if (prefix != null) patchTypes.Add("prefix"); if (postfix != null) patchTypes.Add("postfix"); if (transpiler != null) patchTypes.Add("transpiler"); throw new Exception($"Failed applying {string.Join("/", patchTypes)} to method {original.DeclaringType?.FullName}.{original.Name}", ex); } } } }