using System;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.StateTracking.Snapshots;
using StardewModdingAPI.Framework.Utilities;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Utilities;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Locations;
using StardewValley.Menus;
using StardewValley.Tools;
using xTile.Dimensions;
using xTile.Layers;
using xTile.Tiles;
namespace StardewModdingAPI.Framework
{
/// SMAPI's extension of the game's core , used to inject events.
internal class SGame : Game1
{
/*********
** Fields
*********/
/// Encapsulates monitoring and logging for SMAPI.
private readonly Monitor Monitor;
/// Manages SMAPI events for mods.
private readonly EventManager Events;
/// The maximum number of consecutive attempts SMAPI should make to recover from a draw error.
private readonly Countdown DrawCrashTimer = new(60); // 60 ticks = roughly one second
/// Simplifies access to private game code.
private readonly Reflector Reflection;
/// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.
private readonly Action ExitGameImmediately;
/// The initial override for . This value is null after initialization.
private SInputState InitialInput;
/// The initial override for . This value is null after initialization.
private SMultiplayer InitialMultiplayer;
/// Raised when the instance is updating its state (roughly 60 times per second).
private readonly Action OnUpdating;
/// Raised after the instance finishes loading its initial content.
private readonly Action OnContentLoaded;
/*********
** Accessors
*********/
/// Manages input visible to the game.
public SInputState Input => (SInputState)Game1.input;
/// The game background task which initializes a new day.
public Task NewDayTask => Game1._newDayTask;
/// Monitors the entire game state for changes.
public WatcherCore Watchers { get; private set; }
/// A snapshot of the current state.
public WatcherSnapshot WatcherSnapshot { get; } = new();
/// Whether the current update tick is the first one for this instance.
public bool IsFirstTick = true;
/// The number of ticks until SMAPI should notify mods that the game has loaded.
/// Skipping a few frames ensures the game finishes initializing the world before mods try to change it.
public Countdown AfterLoadTimer { get; } = new(5);
/// Whether the game is saving and SMAPI has already raised .
public bool IsBetweenSaveEvents { get; set; }
/// Whether the game is creating the save file and SMAPI has already raised .
public bool IsBetweenCreateEvents { get; set; }
/// The cached value for this instance's player.
public long? PlayerId { get; private set; }
/// Construct a content manager to read game content files.
/// This must be static because the game accesses it before the constructor is called.
[NonInstancedStatic]
public static Func CreateContentManagerImpl;
/*********
** Public methods
*********/
/// Construct an instance.
/// The player index.
/// The instance index.
/// Encapsulates monitoring and logging for SMAPI.
/// Simplifies access to private game code.
/// Manages SMAPI events for mods.
/// Manages the game's input state.
/// Handles mod hooks provided by the game.
/// The core multiplayer logic.
/// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.
/// Raised when the instance is updating its state (roughly 60 times per second).
/// Raised after the game finishes loading its initial content.
public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action exitGameImmediately, Action onUpdating, Action onContentLoaded)
: base(playerIndex, instanceIndex)
{
// init XNA
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
// hook into game
Game1.input = this.InitialInput = input;
Game1.multiplayer = this.InitialMultiplayer = multiplayer;
Game1.hooks = modHooks;
this._locations = new ObservableCollection();
// init SMAPI
this.Monitor = monitor;
this.Events = eventManager;
this.Reflection = reflection;
this.ExitGameImmediately = exitGameImmediately;
this.OnUpdating = onUpdating;
this.OnContentLoaded = onContentLoaded;
}
/// Get the current input state for a button.
/// The button to check.
/// This is intended for use by and shouldn't be used directly in most cases.
internal static SButtonState GetInputState(SButton button)
{
SInputState input = Game1.input as SInputState;
if (input == null)
throw new InvalidOperationException("SMAPI's input state is not in a ready state yet.");
return input.GetState(button);
}
///
protected override void LoadContent()
{
base.LoadContent();
this.OnContentLoaded();
}
/*********
** Protected methods
*********/
/// Construct a content manager to read game content files.
/// The service provider to use to locate services.
/// The root directory to search for content.
protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory)
{
if (SGame.CreateContentManagerImpl == null)
throw new InvalidOperationException($"The {nameof(SGame)}.{nameof(SGame.CreateContentManagerImpl)} must be set.");
return SGame.CreateContentManagerImpl(serviceProvider, rootDirectory);
}
/// Initialize the instance when the game starts.
protected override void Initialize()
{
base.Initialize();
// The game resets public static fields after the class is constructed (see
// GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here.
Game1.input = this.InitialInput;
Game1.multiplayer = this.InitialMultiplayer;
// The Initial* fields should no longer be used after this point, since mods may
// further override them after initialization.
this.InitialInput = null;
this.InitialMultiplayer = null;
}
/// The method called when the instance is updating its state (roughly 60 times per second).
/// A snapshot of the game timing state.
protected override void Update(GameTime gameTime)
{
// set initial state
if (this.IsFirstTick)
{
this.Input.TrueUpdate();
this.Watchers = new WatcherCore(this.Input, (ObservableCollection)this._locations);
}
// update
try
{
this.OnUpdating(this, gameTime, () => base.Update(gameTime));
this.PlayerId = Game1.player?.UniqueMultiplayerID;
}
finally
{
this.IsFirstTick = false;
}
}
/// The method called to draw everything to the screen.
/// A snapshot of the game timing state.
/// The render target, if any.
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")]
protected override void _draw(GameTime gameTime, RenderTarget2D target_screen)
{
Context.IsInDrawLoop = true;
try
{
this.DrawImpl(gameTime, target_screen);
this.DrawCrashTimer.Reset();
}
catch (Exception ex)
{
// log error
this.Monitor.Log($"An error occurred in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error);
// exit if irrecoverable
if (!this.DrawCrashTimer.Decrement())
{
this.ExitGameImmediately("The game crashed when drawing, and SMAPI was unable to recover the game.");
return;
}
// recover draw state
try
{
if (Game1.spriteBatch.IsOpen(this.Reflection))
{
this.Monitor.Log("Recovering sprite batch from error...");
Game1.spriteBatch.End();
}
Game1.uiMode = false;
Game1.uiModeCount = 0;
Game1.nonUIRenderTarget = null;
}
catch (Exception innerEx)
{
this.Monitor.Log($"Could not recover game draw state: {innerEx.GetLogSummary()}", LogLevel.Error);
}
}
Context.IsInDrawLoop = false;
}
/// Replicate the game's draw logic with some changes for SMAPI.
/// A snapshot of the game timing state.
/// The render target, if any.
/// This implementation is identical to , except for try..catch around menu draw code, private field references replaced by wrappers, and added events.
[SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
{
var events = this.Events;
Game1.showingHealthBar = false;
if (Game1._newDayTask != null || this.isLocalMultiplayerNewDayActive)
{
base.GraphicsDevice.Clear(Game1.bgColor);
return;
}
if (target_screen != null)
{
Game1.SetRenderTarget(target_screen);
}
if (this.IsSaving)
{
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.PushUIMode();
IClickableMenu menu = Game1.activeClickableMenu;
if (menu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
try
{
events.RenderingActiveMenu.RaiseEmpty();
menu.draw(Game1.spriteBatch);
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
activeClickableMenu.exitThisMenu();
}
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
}
if (Game1.overlayMenu != null)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.overlayMenu.draw(Game1.spriteBatch);
Game1.spriteBatch.End();
}
Game1.PopUIMode();
return;
}
base.GraphicsDevice.Clear(Game1.bgColor);
if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot)
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
IClickableMenu curMenu = null;
try
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
events.Rendered.RaiseEmpty();
if (Game1.specialCurrencyDisplay != null)
{
Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch);
}
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
if (Game1.gameMode == 11)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink);
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0));
Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
return;
}
if (Game1.currentMinigame != null)
{
if (events.Rendering.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
events.Rendering.RaiseEmpty();
Game1.spriteBatch.End();
}
Game1.currentMinigame.draw(Game1.spriteBatch);
if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause))
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha));
Game1.spriteBatch.End();
Game1.PopUIMode();
}
Game1.PushUIMode();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
if (events.Rendered.HasListeners())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
}
Game1.SetRenderTarget(target_screen);
return;
}
if (Game1.showingEndOfNightStuff)
{
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
if (Game1.activeClickableMenu != null)
{
IClickableMenu curMenu = null;
try
{
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
}
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null))
{
Game1.PushUIMode();
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.Rendering.RaiseEmpty();
string addOn = "";
for (int i = 0; (double)i < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; i++)
{
addOn += ".";
}
string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688");
string msg = text + addOn;
string largestMessage = text + "... ";
int msgw = SpriteText.getWidthOfString(largestMessage);
int msgh = 64;
int msgx = 64;
int msgy = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - msgh;
SpriteText.drawString(Game1.spriteBatch, msg, msgx, msgy, 999999, msgw, msgh, 1f, 0.88f, junimoText: false, 0, largestMessage);
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
return;
}
byte batchOpens = 0; // used for rendering event
if (Game1.gameMode == 0)
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
}
else
{
if (Game1.gameMode == 3 && Game1.dayOfMonth == 0 && Game1.newDay)
{
//base.Draw(gameTime);
return;
}
if (Game1.drawLighting)
{
Game1.SetRenderTarget(Game1.lightmap);
base.GraphicsDevice.Clear(Color.White * 0f);
Matrix lighting_matrix = Matrix.Identity;
if (this.useUnscaledLighting)
{
lighting_matrix = Matrix.CreateScale(Game1.options.zoomLevel);
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, lighting_matrix);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
Color lighting = ((Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight));
float light_multiplier = 1f;
if (Game1.player.hasBuff(26))
{
if (lighting == Color.White)
{
lighting = new Color(0.75f, 0.75f, 0.75f);
}
else
{
lighting.R = (byte)Utility.Lerp((int)lighting.R, 255f, 0.5f);
lighting.G = (byte)Utility.Lerp((int)lighting.G, 255f, 0.5f);
lighting.B = (byte)Utility.Lerp((int)lighting.B, 255f, 0.5f);
}
light_multiplier = 0.33f;
}
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting);
foreach (LightSource lightSource in Game1.currentLightSources)
{
if ((Game1.IsRainingHere() || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight)
{
continue;
}
if (lightSource.PlayerID != 0L && lightSource.PlayerID != Game1.player.UniqueMultiplayerID)
{
Farmer farmer = Game1.getFarmerMaybeOffline(lightSource.PlayerID);
if (farmer == null || (farmer.currentLocation != null && farmer.currentLocation.Name != Game1.currentLocation.Name) || (bool)farmer.hidden)
{
continue;
}
}
if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f)))
{
Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color.Value * light_multiplier, 0f, new Vector2(lightSource.lightTexture.Bounds.Width / 2, lightSource.lightTexture.Bounds.Height / 2), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f);
}
}
Game1.spriteBatch.End();
Game1.SetRenderTarget(target_screen);
}
base.GraphicsDevice.Clear(Game1.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (++batchOpens == 1)
events.Rendering.RaiseEmpty();
events.RenderingWorld.RaiseEmpty();
if (Game1.background != null)
{
Game1.background.draw(Game1.spriteBatch);
}
Game1.currentLocation.drawBackground(Game1.spriteBatch);
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.currentLocation.drawWater(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.currentLocation.drawFloorDecorations(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
this._farmerShadows.Clear();
if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0)
{
foreach (Farmer f in Game1.currentLocation.currentEvent.farmerActors)
{
if ((f.IsLocalPlayer && Game1.displayFarmer) || !f.hidden)
{
this._farmerShadows.Add(f);
}
}
}
else
{
foreach (Farmer f2 in Game1.currentLocation.farmers)
{
if ((f2.IsLocalPlayer && Game1.displayFarmer) || !f2.hidden)
{
this._farmerShadows.Add(f2);
}
}
}
if (!Game1.currentLocation.shouldHideCharacters())
{
if (Game1.CurrentEvent == null)
{
foreach (NPC k in Game1.currentLocation.characters)
{
if (!k.swimming && !k.HideShadow && !k.IsInvisible && !this.checkCharacterTilesForShadowDrawFlag(k))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.GetShadowOffset() + k.Position + new Vector2((float)(k.GetSpriteWidthForPositioning() * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)k.yJumpOffset / 40f) * (float)k.scale), SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f);
}
}
}
else
{
foreach (NPC l in Game1.CurrentEvent.actors)
{
if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(l)) && !l.swimming && !l.HideShadow && !this.checkCharacterTilesForShadowDrawFlag(l))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.GetShadowOffset() + l.Position + new Vector2((float)(l.GetSpriteWidthForPositioning() * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, 4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f);
}
}
}
foreach (Farmer f3 in this._farmerShadows)
{
if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && !f3.IsSitting() && (Game1.currentLocation == null || !this.checkCharacterTilesForShadowDrawFlag(f3)))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.GetShadowOffset() + f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
}
}
}
Layer building_layer = Game1.currentLocation.Map.GetLayer("Buildings");
building_layer.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
if (!Game1.currentLocation.shouldHideCharacters())
{
if (Game1.CurrentEvent == null)
{
foreach (NPC m in Game1.currentLocation.characters)
{
if (!m.swimming && !m.HideShadow && !m.isInvisible && this.checkCharacterTilesForShadowDrawFlag(m))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, m.GetShadowOffset() + m.Position + new Vector2((float)(m.GetSpriteWidthForPositioning() * 4) / 2f, m.GetBoundingBox().Height + ((!m.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)m.yJumpOffset / 40f) * (float)m.scale), SpriteEffects.None, Math.Max(0f, (float)m.getStandingY() / 10000f) - 1E-06f);
}
}
}
else
{
foreach (NPC n in Game1.CurrentEvent.actors)
{
if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(n)) && !n.swimming && !n.HideShadow && this.checkCharacterTilesForShadowDrawFlag(n))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.GetShadowOffset() + n.Position + new Vector2((float)(n.GetSpriteWidthForPositioning() * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)n.yJumpOffset / 40f) * (float)n.scale), SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f);
}
}
}
foreach (Farmer f4 in this._farmerShadows)
{
float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f;
if (!f4.swimming && !f4.isRidingHorse() && !f4.IsSitting() && Game1.currentLocation != null && this.checkCharacterTilesForShadowDrawFlag(f4))
{
Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.GetShadowOffset() + f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer);
}
}
}
if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null)
{
Game1.currentLocation.currentEvent.draw(Game1.spriteBatch);
}
if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm"))
{
Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f);
}
Game1.currentLocation.draw(Game1.spriteBatch);
foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys)
{
Tile tile = building_layer.Tiles[(int)tile_position.X, (int)tile_position.Y];
if (tile != null)
{
Vector2 vector_draw_position = Game1.GlobalToLocal(Game1.viewport, tile_position * 64f);
Location draw_location = new((int)vector_draw_position.X, (int)vector_draw_position.Y);
Game1.mapDisplayDevice.DrawTile(tile, draw_location, (tile_position.Y * 64f - 1f) / 10000f);
}
}
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
{
_ = Game1.currentLocation.currentEvent.messageToScreen;
}
if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool))
{
Game1.drawTool(Game1.player);
}
if (Game1.currentLocation.Name.Equals("Farm"))
{
this.drawFarmBuildings();
}
if (Game1.tvStation >= 0)
{
Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
}
if (Game1.panMode)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f);
foreach (Warp w in Game1.currentLocation.warps)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f);
}
}
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
{
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4);
Game1.mapDisplayDevice.EndScene();
}
if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool)
{
Color barColor = Color.White;
switch ((int)(Game1.toolHold / 600f) + 2)
{
case 1:
barColor = Tool.copperColor;
break;
case 2:
barColor = Tool.steelColor;
break;
case 3:
barColor = Tool.goldColor;
break;
case 4:
barColor = Tool.iridiumColor;
break;
}
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black);
Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor);
}
if (!Game1.IsFakedBlackScreen())
{
this.drawWeather(gameTime, target_screen);
}
if (Game1.farmEvent != null)
{
Game1.farmEvent.draw(Game1.spriteBatch);
}
if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel);
}
if (Game1.screenGlow)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha);
}
Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure))
{
Game1.player.CurrentTool.draw(Game1.spriteBatch);
}
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
{
foreach (NPC n2 in Game1.currentLocation.currentEvent.actors)
{
if (n2.isEmoting)
{
Vector2 emotePosition = n2.getLocalPosition(Game1.viewport);
if (n2.NeedsBirdieEmoteHack())
{
emotePosition.X += 64f;
}
emotePosition.Y -= 140f;
if (n2.Age == 2)
{
emotePosition.Y += 32f;
}
else if (n2.Gender == 1)
{
emotePosition.Y += 10f;
}
Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(n2.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, n2.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)n2.getStandingY() / 10000f);
}
}
}
Game1.spriteBatch.End();
if (Game1.drawLighting && !Game1.IsFakedBlackScreen())
{
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp);
Viewport vp = base.GraphicsDevice.Viewport;
vp.Bounds = target_screen?.Bounds ?? base.GraphicsDevice.PresentationParameters.Bounds;
base.GraphicsDevice.Viewport = vp;
float render_zoom = Game1.options.lightingQuality / 2;
if (this.useUnscaledLighting)
{
render_zoom /= Game1.options.zoomLevel;
}
Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, render_zoom, SpriteEffects.None, 1f);
if (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))
{
Game1.spriteBatch.Draw(Game1.staminaRect, vp.Bounds, Color.OrangeRed * 0.45f);
}
Game1.spriteBatch.End();
}
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
events.RenderedWorld.RaiseEmpty();
if (Game1.drawGrid)
{
int startingX = -Game1.viewport.X % 64;
float startingY = -Game1.viewport.Y % 64;
for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64)
{
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
}
for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f)
{
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
}
}
if (Game1.ShouldShowOnscreenUsernames() && Game1.currentLocation != null)
{
Game1.currentLocation.DrawFarmerUsernames(Game1.spriteBatch);
}
if (Game1.currentBillboard != 0 && !this.takingMapScreenshot)
{
this.drawBillboard();
}
if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport())
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Game1.viewport.X, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Game1.viewport.Y), Color.Black);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64)), Color.Black);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot)
{
events.RenderingHud.RaiseEmpty();
this.drawHUD();
events.RenderedHud.RaiseEmpty();
}
else if (Game1.activeClickableMenu == null)
{
_ = Game1.farmEvent;
}
if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot)
{
for (int j = Game1.hudMessages.Count - 1; j >= 0; j--)
{
Game1.hudMessages[j].draw(Game1.spriteBatch, j);
}
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
if (Game1.farmEvent != null)
{
Game1.farmEvent.draw(Game1.spriteBatch);
Game1.spriteBatch.End();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
Game1.PushUIMode();
if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot)
{
this.drawDialogueBox();
}
if (Game1.progressBar && !this.takingMapScreenshot)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray);
Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray);
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null)
{
Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch);
}
if (!Game1.IsFakedBlackScreen() && Game1.IsRainingHere() && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert))
{
Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
}
if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot)
{
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha));
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot)
{
if (Game1.options.screenFlash)
{
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha));
}
Game1.flashAlpha -= 0.1f;
}
if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp && !this.takingMapScreenshot)
{
this.drawDialogueBox();
}
if (!this.takingMapScreenshot)
{
foreach (TemporaryAnimatedSprite screenOverlayTempSprite in Game1.screenOverlayTempSprites)
{
screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
foreach (TemporaryAnimatedSprite uiOverlayTempSprite in Game1.uiOverlayTempSprites)
{
uiOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true);
}
Game1.spriteBatch.End();
Game1.PopUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
}
if (Game1.debugMode)
{
StringBuilder sb = Game1._debugStringBuilder;
sb.Clear();
if (Game1.panMode)
{
sb.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64);
sb.Append(",");
sb.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64);
}
else
{
sb.Append("player: ");
sb.Append(Game1.player.getStandingX() / 64);
sb.Append(", ");
sb.Append(Game1.player.getStandingY() / 64);
}
sb.Append(" mouseTransparency: ");
sb.Append(Game1.mouseCursorTransparency);
sb.Append(" mousePosition: ");
sb.Append(Game1.getMouseX());
sb.Append(",");
sb.Append(Game1.getMouseY());
sb.Append(Environment.NewLine);
sb.Append(" mouseWorldPosition: ");
sb.Append(Game1.getMouseX() + Game1.viewport.X);
sb.Append(",");
sb.Append(Game1.getMouseY() + Game1.viewport.Y);
sb.Append(" debugOutput: ");
sb.Append(Game1.debugOutput);
Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
Game1.spriteBatch.End();
Game1.PushUIMode();
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp);
if (Game1.showKeyHelp && !this.takingMapScreenshot)
{
Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
if (Game1.activeClickableMenu != null && !this.takingMapScreenshot)
{
IClickableMenu curMenu = null;
try
{
events.RenderingActiveMenu.RaiseEmpty();
for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu())
{
curMenu.draw(Game1.spriteBatch);
}
events.RenderedActiveMenu.RaiseEmpty();
}
catch (Exception ex)
{
this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error);
Game1.activeClickableMenu.exitThisMenu();
}
}
else if (Game1.farmEvent != null)
{
Game1.farmEvent.drawAboveEverything(Game1.spriteBatch);
}
if (Game1.specialCurrencyDisplay != null)
{
Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch);
}
if (Game1.emoteMenu != null && !this.takingMapScreenshot)
{
Game1.emoteMenu.draw(Game1.spriteBatch);
}
if (Game1.HostPaused && !this.takingMapScreenshot)
{
string msg2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378");
SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, msg2, 96, 32);
}
events.Rendered.RaiseEmpty();
Game1.spriteBatch.End();
this.drawOverlays(Game1.spriteBatch);
Game1.PopUIMode();
}
}
}