using System; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using xTile.Layers; using xTile.Tiles; namespace StardewModdingAPI.Framework { /// SMAPI's extension of the game's core , used to inject events. internal class SGame : Game1 { /********* ** Fields *********/ /// Encapsulates monitoring and logging for SMAPI. private readonly Monitor Monitor; /// Manages SMAPI events for mods. private readonly EventManager Events; /// The maximum number of consecutive attempts SMAPI should make to recover from a draw error. private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second /// Simplifies access to private game code. private readonly Reflector Reflection; /// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs. private readonly Action ExitGameImmediately; /// Raised after the game finishes loading its initial content. private readonly Action OnGameContentLoaded; /// Raised when the game is updating its state (roughly 60 times per second). private readonly Action OnGameUpdating; /// Raised before the game exits. private readonly Action OnGameExiting; /********* ** Accessors *********/ /// Manages input visible to the game. public static SInputState Input => (SInputState)Game1.input; /// The game's core multiplayer utility. public static SMultiplayer Multiplayer => (SMultiplayer)Game1.multiplayer; /// The game background task which initializes a new day. public static Task NewDayTask => Game1._newDayTask; /// Construct a content manager to read game content files. /// This must be static because the game accesses it before the constructor is called. public static Func CreateContentManagerImpl; /********* ** Public methods *********/ /// Construct an instance. /// Encapsulates monitoring and logging for SMAPI. /// Simplifies access to private game code. /// Manages SMAPI events for mods. /// Handles mod hooks provided by the game. /// The core multiplayer logic. /// Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs. /// Raised after the game finishes loading its initial content. /// Raised when the game is updating its state (roughly 60 times per second). /// Raised before the game exits. public SGame(Monitor monitor, Reflector reflection, EventManager eventManager, SModHooks modHooks, SMultiplayer multiplayer, Action exitGameImmediately, Action onGameContentLoaded, Action onGameUpdating, Action onGameExiting) { // init XNA Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; // hook into game Game1.input = new SInputState(); Game1.multiplayer = multiplayer; Game1.hooks = modHooks; Game1.locations = new ObservableCollection(); // init SMAPI this.Monitor = monitor; this.Events = eventManager; this.Reflection = reflection; this.ExitGameImmediately = exitGameImmediately; this.OnGameContentLoaded = onGameContentLoaded; this.OnGameUpdating = onGameUpdating; this.OnGameExiting = onGameExiting; } /// Get the observable location list. public ObservableCollection GetObservableLocations() { return (ObservableCollection)Game1.locations; } /********* ** Protected methods *********/ /// Load content when the game is launched. protected override void LoadContent() { base.LoadContent(); this.OnGameContentLoaded(); } /// Perform cleanup logic when the game exits. /// The event sender. /// The event args. /// This overrides the logic in to let SMAPI clean up before exit. protected override void OnExiting(object sender, EventArgs args) { this.OnGameExiting(); } /// Construct a content manager to read game content files. /// The service provider to use to locate services. /// The root directory to search for content. protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory) { if (SGame.CreateContentManagerImpl == null) throw new InvalidOperationException($"The {nameof(SGame)}.{nameof(SGame.CreateContentManagerImpl)} must be set."); return SGame.CreateContentManagerImpl(serviceProvider, rootDirectory); } /// The method called when the game is updating its state (roughly 60 times per second). /// A snapshot of the game timing state. protected override void Update(GameTime gameTime) { this.OnGameUpdating(gameTime, () => base.Update(gameTime)); } /// The method called to draw everything to the screen. /// A snapshot of the game timing state. /// The render target, if any. [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")] protected override void _draw(GameTime gameTime, RenderTarget2D target_screen) { Context.IsInDrawLoop = true; try { this.DrawImpl(gameTime, target_screen); this.DrawCrashTimer.Reset(); } catch (Exception ex) { // log error this.Monitor.Log($"An error occured in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error); // exit if irrecoverable if (!this.DrawCrashTimer.Decrement()) { this.ExitGameImmediately("The game crashed when drawing, and SMAPI was unable to recover the game."); return; } // recover sprite batch try { if (Game1.spriteBatch.IsOpen(this.Reflection)) { this.Monitor.Log("Recovering sprite batch from error..."); Game1.spriteBatch.End(); } } catch (Exception innerEx) { this.Monitor.Log($"Could not recover sprite batch state: {innerEx.GetLogSummary()}", LogLevel.Error); } } Context.IsInDrawLoop = false; } /// Replicate the game's draw logic with some changes for SMAPI. /// A snapshot of the game timing state. /// The render target, if any. /// This implementation is identical to , except for try..catch around menu draw code, private field references replaced by wrappers, and added events. [SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")] private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen) { var events = this.Events; Game1.showingHealthBar = false; if (Game1._newDayTask != null) { base.GraphicsDevice.Clear(Game1.bgColor); return; } if (target_screen != null) { base.GraphicsDevice.SetRenderTarget(target_screen); } if (this.IsSaving) { base.GraphicsDevice.Clear(Game1.bgColor); IClickableMenu menu = Game1.activeClickableMenu; if (menu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); try { events.RenderingActiveMenu.RaiseEmpty(); menu.draw(Game1.spriteBatch); events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); activeClickableMenu.exitThisMenu(); } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } if (Game1.overlayMenu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } this.renderScreenBuffer(target_screen); return; } base.GraphicsDevice.Clear(Game1.bgColor); if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); try { Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); events.RenderingActiveMenu.RaiseEmpty(); Game1.activeClickableMenu.draw(Game1.spriteBatch); events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if (target_screen != null) { base.GraphicsDevice.SetRenderTarget(null); base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } if (Game1.overlayMenu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } return; } if (Game1.gameMode == 11) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0)); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); return; } if (Game1.currentMinigame != null) { bool batchEnded = false; if (events.Rendering.HasListeners()) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); Game1.spriteBatch.End(); } Game1.currentMinigame.draw(Game1.spriteBatch); if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); Game1.spriteBatch.End(); } this.drawOverlays(Game1.spriteBatch); if (target_screen != null) { base.GraphicsDevice.SetRenderTarget(null); base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); events.Rendered.RaiseEmpty(); batchEnded = true; Game1.spriteBatch.End(); } else { if (!batchEnded && events.Rendered.HasListeners()) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } } return; } if (Game1.showingEndOfNightStuff) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); if (Game1.activeClickableMenu != null) { try { events.RenderingActiveMenu.RaiseEmpty(); Game1.activeClickableMenu.draw(Game1.spriteBatch); events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself during end-of-night-stuff. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if (target_screen != null) { base.GraphicsDevice.SetRenderTarget(null); base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } return; } if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null)) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); string addOn = ""; for (int i = 0; (double)i < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; i++) { addOn += "."; } string str = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); string msg = str + addOn; string largestMessage = str + "... "; int msgw = SpriteText.getWidthOfString(largestMessage); int msgh = 64; int msgx = 64; int msgy = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - msgh; SpriteText.drawString(Game1.spriteBatch, msg, msgx, msgy, 999999, msgw, msgh, 1f, 0.88f, junimoText: false, 0, largestMessage); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); if (target_screen != null) { base.GraphicsDevice.SetRenderTarget(null); base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); Game1.spriteBatch.Draw(target_screen, Vector2.Zero, target_screen.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f); Game1.spriteBatch.End(); } if (Game1.overlayMenu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } //base.Draw(gameTime); return; } byte batchOpens = 0; // used for rendering event if (Game1.gameMode == 0) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); } else { if (Game1.drawLighting) { base.GraphicsDevice.SetRenderTarget(Game1.lightmap); base.GraphicsDevice.Clear(Color.White * 0f); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); Color lighting = (Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight); Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting); foreach (LightSource lightSource in Game1.currentLightSources) { if ((Game1.isRaining || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight) { continue; } if (lightSource.PlayerID != 0L && lightSource.PlayerID != Game1.player.UniqueMultiplayerID) { Farmer farmer = Game1.getFarmerMaybeOffline(lightSource.PlayerID); if (farmer == null || (farmer.currentLocation != null && farmer.currentLocation.Name != Game1.currentLocation.Name) || (bool)farmer.hidden) { continue; } } if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f))) { Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color, 0f, new Vector2(lightSource.lightTexture.Bounds.Center.X, lightSource.lightTexture.Bounds.Center.Y), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); } } Game1.spriteBatch.End(); base.GraphicsDevice.SetRenderTarget(target_screen); } if (Game1.bloomDay && Game1.bloom != null) { Game1.bloom.BeginDraw(); } base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); events.RenderingWorld.RaiseEmpty(); if (Game1.background != null) { Game1.background.draw(Game1.spriteBatch); } Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.currentLocation.drawWater(Game1.spriteBatch); this._farmerShadows.Clear(); if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) { foreach (Farmer f in Game1.currentLocation.currentEvent.farmerActors) { if ((f.IsLocalPlayer && Game1.displayFarmer) || !f.hidden) { this._farmerShadows.Add(f); } } } else { foreach (Farmer f2 in Game1.currentLocation.farmers) { if ((f2.IsLocalPlayer && Game1.displayFarmer) || !f2.hidden) { this._farmerShadows.Add(f2); } } } if (!Game1.currentLocation.shouldHideCharacters()) { if (Game1.CurrentEvent == null) { foreach (NPC k in Game1.currentLocation.characters) { if (!k.swimming && !k.HideShadow && !k.IsInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(k.getTileLocation())) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.Position + new Vector2((float)(k.Sprite.SpriteWidth * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)k.yJumpOffset / 40f) * (float)k.scale, SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f); } } } else { foreach (NPC l in Game1.CurrentEvent.actors) { if (!l.swimming && !l.HideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(l.getTileLocation())) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.Position + new Vector2((float)(l.Sprite.SpriteWidth * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f3 in this._farmerShadows) { if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && (Game1.currentLocation == null || !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f3.getTileLocation()))) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } } } Layer building_layer = Game1.currentLocation.Map.GetLayer("Buildings"); building_layer.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (!Game1.currentLocation.shouldHideCharacters()) { if (Game1.CurrentEvent == null) { foreach (NPC n in Game1.currentLocation.characters) { if (!n.swimming && !n.HideShadow && !n.isInvisible && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n.getTileLocation())) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.Position + new Vector2((float)(n.Sprite.SpriteWidth * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n.yJumpOffset / 40f) * (float)n.scale, SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f); } } } else { foreach (NPC n2 in Game1.CurrentEvent.actors) { if (!n2.swimming && !n2.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(n2.getTileLocation())) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n2.Position + new Vector2((float)(n2.Sprite.SpriteWidth * 4) / 2f, n2.GetBoundingBox().Height + ((!n2.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), (4f + (float)n2.yJumpOffset / 40f) * (float)n2.scale, SpriteEffects.None, Math.Max(0f, (float)n2.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f4 in this._farmerShadows) { float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f; if (!f4.swimming && !f4.isRidingHorse() && Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(f4.getTileLocation())) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer); } } } if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null) { Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); } if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) { Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f); } Game1.currentLocation.draw(Game1.spriteBatch); foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys) { Tile tile = building_layer.Tiles[(int)tile_position.X, (int)tile_position.Y]; if (tile != null) { Vector2 vector_draw_position = Game1.GlobalToLocal(Game1.viewport, tile_position * 64f); Location draw_location = new Location((int)vector_draw_position.X, (int)vector_draw_position.Y); Game1.mapDisplayDevice.DrawTile(tile, draw_location, (tile_position.Y * 64f - 1f) / 10000f); } } if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { _ = Game1.currentLocation.currentEvent.messageToScreen; } if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)) { Game1.drawTool(Game1.player); } if (Game1.currentLocation.Name.Equals("Farm")) { this.drawFarmBuildings(); } if (Game1.tvStation >= 0) { Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); } if (Game1.panMode) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f); foreach (Warp w in Game1.currentLocation.warps) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f); } } Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (Game1.displayFarmer && Game1.player.ActiveObject != null && (bool)Game1.player.ActiveObject.bigCraftable && this.checkBigCraftableBoundariesForFrontLayer() && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) { Game1.drawPlayerHeldObject(Game1.player); } else if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && !Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.GetBoundingBox().Right, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) { Game1.drawPlayerHeldObject(Game1.player); } if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null) { Game1.drawTool(Game1.player); } if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) { Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); } if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) { Color barColor = Color.White; switch ((int)(Game1.toolHold / 600f) + 2) { case 1: barColor = Tool.copperColor; break; case 2: barColor = Tool.steelColor; break; case 3: barColor = Tool.goldColor; break; case 4: barColor = Tool.iridiumColor; break; } Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black); Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor); } this.drawWeather(gameTime, target_screen); if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); } if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel); } if (Game1.screenGlow) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); } Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch); if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)) { Game1.player.CurrentTool.draw(Game1.spriteBatch); } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { foreach (NPC m in Game1.currentLocation.currentEvent.actors) { if (m.isEmoting) { Vector2 emotePosition = m.getLocalPosition(Game1.viewport); emotePosition.Y -= 140f; if (m.Age == 2) { emotePosition.Y += 32f; } else if (m.Gender == 1) { emotePosition.Y += 10f; } Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(m.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, m.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)m.getStandingY() / 10000f); } } } Game1.spriteBatch.End(); if (Game1.drawLighting) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp, null, null); Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, Game1.options.lightingQuality / 2, SpriteEffects.None, 1f); if (Game1.isRaining && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); } Game1.spriteBatch.End(); } Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int startingX = -Game1.viewport.X % 64; float startingY = -Game1.viewport.Y % 64; for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64) { Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); } for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f) { Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); } } if (Game1.currentBillboard != 0 && !this.takingMapScreenshot) { this.drawBillboard(); } if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport()) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Math.Min(Game1.viewport.X, 4096), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Math.Min(4096, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64)), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); } if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot) { events.RenderingHud.RaiseEmpty(); this.drawHUD(); events.RenderedHud.RaiseEmpty(); } else if (Game1.activeClickableMenu == null) { _ = Game1.farmEvent; } if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot) { for (int j = Game1.hudMessages.Count - 1; j >= 0; j--) { Game1.hudMessages[j].draw(Game1.spriteBatch, j); } } } if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); } if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot) { this.drawDialogueBox(); } if (Game1.progressBar && !this.takingMapScreenshot) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray); } if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) { Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); } if (Game1.isRaining && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); } if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); } else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot) { if (Game1.options.screenFlash) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha)); } Game1.flashAlpha -= 0.1f; } if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp && !this.takingMapScreenshot) { this.drawDialogueBox(); } if (!this.takingMapScreenshot) { foreach (TemporaryAnimatedSprite screenOverlayTempSprite in Game1.screenOverlayTempSprites) { screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); } } if (Game1.debugMode) { StringBuilder sb = Game1._debugStringBuilder; sb.Clear(); if (Game1.panMode) { sb.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64); sb.Append(","); sb.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64); } else { sb.Append("player: "); sb.Append(Game1.player.getStandingX() / 64); sb.Append(", "); sb.Append(Game1.player.getStandingY() / 64); } sb.Append(" mouseTransparency: "); sb.Append(Game1.mouseCursorTransparency); sb.Append(" mousePosition: "); sb.Append(Game1.getMouseX()); sb.Append(","); sb.Append(Game1.getMouseY()); sb.Append(Environment.NewLine); sb.Append(" mouseWorldPosition: "); sb.Append(Game1.getMouseX() + Game1.viewport.X); sb.Append(","); sb.Append(Game1.getMouseY() + Game1.viewport.Y); sb.Append(" debugOutput: "); sb.Append(Game1.debugOutput); Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (Game1.showKeyHelp && !this.takingMapScreenshot) { Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (Game1.activeClickableMenu != null && !this.takingMapScreenshot) { try { events.RenderingActiveMenu.RaiseEmpty(); Game1.activeClickableMenu.draw(Game1.spriteBatch); events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {Game1.activeClickableMenu.GetType().FullName} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } else if (Game1.farmEvent != null) { Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); } if (Game1.emoteMenu != null && !this.takingMapScreenshot) { Game1.emoteMenu.draw(Game1.spriteBatch); } if (Game1.HostPaused && !this.takingMapScreenshot) { string msg2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378"); SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, msg2, 96, 32); } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); this.renderScreenBuffer(target_screen); } } }