using System; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Reflection; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; using StardewModdingAPI.Internal; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using xTile.Layers; using xTile.Tiles; namespace StardewModdingAPI.Framework { /// <summary>SMAPI's extension of the game's core <see cref="Game1"/>, used to inject events.</summary> internal class SGame : Game1 { /********* ** Fields *********/ /// <summary>Encapsulates monitoring and logging for SMAPI.</summary> private readonly Monitor Monitor; /// <summary>Manages SMAPI events for mods.</summary> private readonly EventManager Events; /// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary> private readonly Countdown DrawCrashTimer = new(60); // 60 ticks = roughly one second /// <summary>Simplifies access to private game code.</summary> private readonly Reflector Reflection; /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary> private readonly Action<string> ExitGameImmediately; /// <summary>The initial override for <see cref="Input"/>. This value is null after initialization.</summary> private SInputState? InitialInput; /// <summary>The initial override for <see cref="Multiplayer"/>. This value is null after initialization.</summary> private SMultiplayer? InitialMultiplayer; /// <summary>Raised when the instance is updating its state (roughly 60 times per second).</summary> private readonly Action<SGame, GameTime, Action> OnUpdating; /// <summary>Raised after the instance finishes loading its initial content.</summary> private readonly Action OnContentLoaded; /********* ** Accessors *********/ /// <summary>Manages input visible to the game.</summary> public SInputState Input => (SInputState)Game1.input; /// <summary>Monitors the entire game state for changes.</summary> public WatcherCore Watchers { get; private set; } = null!; // initialized on first update tick /// <summary>A snapshot of the current <see cref="Watchers"/> state.</summary> public WatcherSnapshot WatcherSnapshot { get; } = new(); /// <summary>Whether the current update tick is the first one for this instance.</summary> public bool IsFirstTick = true; /// <summary>The number of ticks until SMAPI should notify mods that the game has loaded.</summary> /// <remarks>Skipping a few frames ensures the game finishes initializing the world before mods try to change it.</remarks> public Countdown AfterLoadTimer { get; } = new(5); /// <summary>Whether the game is saving and SMAPI has already raised <see cref="IGameLoopEvents.Saving"/>.</summary> public bool IsBetweenSaveEvents { get; set; } /// <summary>Whether the game is creating the save file and SMAPI has already raised <see cref="IGameLoopEvents.SaveCreating"/>.</summary> public bool IsBetweenCreateEvents { get; set; } /// <summary>The cached <see cref="Farmer.UniqueMultiplayerID"/> value for this instance's player.</summary> public long? PlayerId { get; private set; } /// <summary>Construct a content manager to read game content files.</summary> /// <remarks>This must be static because the game accesses it before the <see cref="SGame"/> constructor is called.</remarks> [NonInstancedStatic] public static Func<IServiceProvider, string, LocalizedContentManager>? CreateContentManagerImpl; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="playerIndex">The player index.</param> /// <param name="instanceIndex">The instance index.</param> /// <param name="monitor">Encapsulates monitoring and logging for SMAPI.</param> /// <param name="reflection">Simplifies access to private game code.</param> /// <param name="eventManager">Manages SMAPI events for mods.</param> /// <param name="input">Manages the game's input state.</param> /// <param name="modHooks">Handles mod hooks provided by the game.</param> /// <param name="multiplayer">The core multiplayer logic.</param> /// <param name="exitGameImmediately">Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</param> /// <param name="onUpdating">Raised when the instance is updating its state (roughly 60 times per second).</param> /// <param name="onContentLoaded">Raised after the game finishes loading its initial content.</param> public SGame(PlayerIndex playerIndex, int instanceIndex, Monitor monitor, Reflector reflection, EventManager eventManager, SInputState input, SModHooks modHooks, SMultiplayer multiplayer, Action<string> exitGameImmediately, Action<SGame, GameTime, Action> onUpdating, Action onContentLoaded) : base(playerIndex, instanceIndex) { // init XNA Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef; // hook into game Game1.input = this.InitialInput = input; Game1.multiplayer = this.InitialMultiplayer = multiplayer; Game1.hooks = modHooks; this._locations = new ObservableCollection<GameLocation>(); // init SMAPI this.Monitor = monitor; this.Events = eventManager; this.Reflection = reflection; this.ExitGameImmediately = exitGameImmediately; this.OnUpdating = onUpdating; this.OnContentLoaded = onContentLoaded; } /// <summary>Get the current input state for a button.</summary> /// <param name="button">The button to check.</param> /// <remarks>This is intended for use by <see cref="Keybind"/> and shouldn't be used directly in most cases.</remarks> internal static SButtonState GetInputState(SButton button) { if (Game1.input is not SInputState inputHandler) throw new InvalidOperationException("SMAPI's input state is not in a ready state yet."); return inputHandler.GetState(button); } /// <inheritdoc /> protected override void LoadContent() { base.LoadContent(); this.OnContentLoaded(); } /********* ** Protected methods *********/ /// <summary>Construct a content manager to read game content files.</summary> /// <param name="serviceProvider">The service provider to use to locate services.</param> /// <param name="rootDirectory">The root directory to search for content.</param> protected override LocalizedContentManager CreateContentManager(IServiceProvider serviceProvider, string rootDirectory) { if (SGame.CreateContentManagerImpl == null) throw new InvalidOperationException($"The {nameof(SGame)}.{nameof(SGame.CreateContentManagerImpl)} must be set."); return SGame.CreateContentManagerImpl(serviceProvider, rootDirectory); } /// <summary>Initialize the instance when the game starts.</summary> protected override void Initialize() { base.Initialize(); // The game resets public static fields after the class is constructed (see GameRunner.SetInstanceDefaults), so SMAPI needs to re-override them here. Game1.input = this.InitialInput; Game1.multiplayer = this.InitialMultiplayer; // The Initial* fields should no longer be used after this point, since mods may further override them after initialization. this.InitialInput = null; this.InitialMultiplayer = null; } /// <summary>The method called when the instance is updating its state (roughly 60 times per second).</summary> /// <param name="gameTime">A snapshot of the game timing state.</param> protected override void Update(GameTime gameTime) { // set initial state if (this.IsFirstTick) { this.Input.TrueUpdate(); this.Watchers = new WatcherCore(this.Input, (ObservableCollection<GameLocation>)this._locations); } // update try { this.OnUpdating(this, gameTime, () => base.Update(gameTime)); this.PlayerId = Game1.player?.UniqueMultiplayerID; } finally { this.IsFirstTick = false; } } /// <summary>The method called to draw everything to the screen.</summary> /// <param name="gameTime">A snapshot of the game timing state.</param> /// <param name="target_screen">The render target, if any.</param> [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")] protected override void _draw(GameTime gameTime, RenderTarget2D target_screen) { Context.IsInDrawLoop = true; try { this.DrawImpl(gameTime, target_screen); this.DrawCrashTimer.Reset(); } catch (Exception ex) { // log error this.Monitor.Log($"An error occurred in the overridden draw loop: {ex.GetLogSummary()}", LogLevel.Error); // exit if irrecoverable if (!this.DrawCrashTimer.Decrement()) { this.ExitGameImmediately("The game crashed when drawing, and SMAPI was unable to recover the game."); return; } // recover draw state try { if (Game1.spriteBatch.IsOpen(this.Reflection)) { this.Monitor.Log("Recovering sprite batch from error..."); Game1.spriteBatch.End(); } Game1.uiMode = false; Game1.uiModeCount = 0; Game1.nonUIRenderTarget = null; } catch (Exception innerEx) { this.Monitor.Log($"Could not recover game draw state: {innerEx.GetLogSummary()}", LogLevel.Error); } } Context.IsInDrawLoop = false; } #nullable disable /// <summary>Replicate the game's draw logic with some changes for SMAPI.</summary> /// <param name="gameTime">A snapshot of the game timing state.</param> /// <param name="target_screen">The render target, if any.</param> /// <remarks>This implementation is identical to <see cref="Game1._draw"/>, except for try..catch around menu draw code, private field references replaced by wrappers, and added events.</remarks> [SuppressMessage("ReSharper", "CompareOfFloatsByEqualityOperator", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "PossibleNullReferenceException", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantExplicitNullableCreation", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "RedundantTypeArgumentsOfMethod", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")] [SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Deliberate to minimize chance of errors when copying event calls into new versions of this code.")] private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen) { var events = this.Events; Game1.showingHealthBar = false; if (Game1._newDayTask != null || this.isLocalMultiplayerNewDayActive) { base.GraphicsDevice.Clear(Game1.bgColor); return; } if (target_screen != null) { Game1.SetRenderTarget(target_screen); } if (this.IsSaving) { base.GraphicsDevice.Clear(Game1.bgColor); Game1.PushUIMode(); IClickableMenu menu = Game1.activeClickableMenu; if (menu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.Rendering.RaiseEmpty(); try { events.RenderingActiveMenu.RaiseEmpty(); menu.draw(Game1.spriteBatch); events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {activeClickableMenu.GetType().FullName} menu crashed while drawing itself during save. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); activeClickableMenu.exitThisMenu(); } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } if (Game1.overlayMenu != null) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); Game1.overlayMenu.draw(Game1.spriteBatch); Game1.spriteBatch.End(); } Game1.PopUIMode(); return; } base.GraphicsDevice.Clear(Game1.bgColor); if (Game1.activeClickableMenu != null && Game1.options.showMenuBackground && Game1.activeClickableMenu.showWithoutTransparencyIfOptionIsSet() && !this.takingMapScreenshot) { Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.Rendering.RaiseEmpty(); IClickableMenu curMenu = null; try { Game1.activeClickableMenu.drawBackground(Game1.spriteBatch); events.RenderingActiveMenu.RaiseEmpty(); for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) { curMenu.draw(Game1.spriteBatch); } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } events.Rendered.RaiseEmpty(); if (Game1.specialCurrencyDisplay != null) { Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch); } Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); return; } if (Game1.gameMode == 11) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.Rendering.RaiseEmpty(); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Color.HotPink); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Color(0, 255, 0)); Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); return; } if (Game1.currentMinigame != null) { if (events.Rendering.HasListeners) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendering.RaiseEmpty(); Game1.spriteBatch.End(); } Game1.currentMinigame.draw(Game1.spriteBatch); if (Game1.globalFade && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause)) { Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); Game1.spriteBatch.End(); Game1.PopUIMode(); } Game1.PushUIMode(); this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); if (events.Rendered.HasListeners) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); } Game1.SetRenderTarget(target_screen); return; } if (Game1.showingEndOfNightStuff) { Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.Rendering.RaiseEmpty(); if (Game1.activeClickableMenu != null) { IClickableMenu curMenu = null; try { events.RenderingActiveMenu.RaiseEmpty(); for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) { curMenu.draw(Game1.spriteBatch); } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); return; } if (Game1.gameMode == 6 || (Game1.gameMode == 3 && Game1.currentLocation == null)) { Game1.PushUIMode(); base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.Rendering.RaiseEmpty(); string addOn = ""; for (int i = 0; (double)i < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; i++) { addOn += "."; } string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688"); string msg = text + addOn; string largestMessage = text + "... "; int msgw = SpriteText.getWidthOfString(largestMessage); int msgh = 64; int msgx = 64; int msgy = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - msgh; SpriteText.drawString(Game1.spriteBatch, msg, msgx, msgy, 999999, msgw, msgh, 1f, 0.88f, junimoText: false, 0, largestMessage); events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); return; } byte batchOpens = 0; // used for rendering event if (Game1.gameMode == 0) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); } else { if (Game1.gameMode == 3 && Game1.dayOfMonth == 0 && Game1.newDay) { //base.Draw(gameTime); return; } if (Game1.drawLighting) { Game1.SetRenderTarget(Game1.lightmap); base.GraphicsDevice.Clear(Color.White * 0f); Matrix lighting_matrix = Matrix.Identity; if (this.useUnscaledLighting) { lighting_matrix = Matrix.CreateScale(Game1.options.zoomLevel); } Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null, null, lighting_matrix); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); Color lighting = ((Game1.currentLocation.Name.StartsWith("UndergroundMine") && Game1.currentLocation is MineShaft) ? (Game1.currentLocation as MineShaft).getLightingColor(gameTime) : ((Game1.ambientLight.Equals(Color.White) || (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors)) ? Game1.outdoorLight : Game1.ambientLight)); float light_multiplier = 1f; if (Game1.player.hasBuff(26)) { if (lighting == Color.White) { lighting = new Color(0.75f, 0.75f, 0.75f); } else { lighting.R = (byte)Utility.Lerp((int)lighting.R, 255f, 0.5f); lighting.G = (byte)Utility.Lerp((int)lighting.G, 255f, 0.5f); lighting.B = (byte)Utility.Lerp((int)lighting.B, 255f, 0.5f); } light_multiplier = 0.33f; } Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, lighting); foreach (LightSource lightSource in Game1.currentLightSources) { if ((Game1.IsRainingHere() || Game1.isDarkOut()) && lightSource.lightContext.Value == LightSource.LightContext.WindowLight) { continue; } if (lightSource.PlayerID != 0L && lightSource.PlayerID != Game1.player.UniqueMultiplayerID) { Farmer farmer = Game1.getFarmerMaybeOffline(lightSource.PlayerID); if (farmer == null || (farmer.currentLocation != null && farmer.currentLocation.Name != Game1.currentLocation.Name) || (bool)farmer.hidden) { continue; } } if (Utility.isOnScreen(lightSource.position, (int)((float)lightSource.radius * 64f * 4f))) { Game1.spriteBatch.Draw(lightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, lightSource.position) / (Game1.options.lightingQuality / 2), lightSource.lightTexture.Bounds, lightSource.color.Value * light_multiplier, 0f, new Vector2(lightSource.lightTexture.Bounds.Width / 2, lightSource.lightTexture.Bounds.Height / 2), (float)lightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f); } } Game1.spriteBatch.End(); Game1.SetRenderTarget(target_screen); } base.GraphicsDevice.Clear(Game1.bgColor); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if (++batchOpens == 1) events.Rendering.RaiseEmpty(); events.RenderingWorld.RaiseEmpty(); if (Game1.background != null) { Game1.background.draw(Game1.spriteBatch); } Game1.currentLocation.drawBackground(Game1.spriteBatch); Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.currentLocation.drawWater(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp); Game1.currentLocation.drawFloorDecorations(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); this._farmerShadows.Clear(); if (Game1.currentLocation.currentEvent != null && !Game1.currentLocation.currentEvent.isFestival && Game1.currentLocation.currentEvent.farmerActors.Count > 0) { foreach (Farmer f in Game1.currentLocation.currentEvent.farmerActors) { if ((f.IsLocalPlayer && Game1.displayFarmer) || !f.hidden) { this._farmerShadows.Add(f); } } } else { foreach (Farmer f2 in Game1.currentLocation.farmers) { if ((f2.IsLocalPlayer && Game1.displayFarmer) || !f2.hidden) { this._farmerShadows.Add(f2); } } } if (!Game1.currentLocation.shouldHideCharacters()) { if (Game1.CurrentEvent == null) { foreach (NPC k in Game1.currentLocation.characters) { if (!k.swimming && !k.HideShadow && !k.IsInvisible && !this.checkCharacterTilesForShadowDrawFlag(k)) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, k.GetShadowOffset() + k.Position + new Vector2((float)(k.GetSpriteWidthForPositioning() * 4) / 2f, k.GetBoundingBox().Height + ((!k.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)k.yJumpOffset / 40f) * (float)k.scale), SpriteEffects.None, Math.Max(0f, (float)k.getStandingY() / 10000f) - 1E-06f); } } } else { foreach (NPC l in Game1.CurrentEvent.actors) { if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(l)) && !l.swimming && !l.HideShadow && !this.checkCharacterTilesForShadowDrawFlag(l)) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, l.GetShadowOffset() + l.Position + new Vector2((float)(l.GetSpriteWidthForPositioning() * 4) / 2f, l.GetBoundingBox().Height + ((!l.IsMonster) ? ((l.Sprite.SpriteHeight <= 16) ? (-4) : 12) : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, 4f + (float)l.yJumpOffset / 40f) * (float)l.scale, SpriteEffects.None, Math.Max(0f, (float)l.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f3 in this._farmerShadows) { if (!Game1.multiplayer.isDisconnecting(f3.UniqueMultiplayerID) && !f3.swimming && !f3.isRidingHorse() && !f3.IsSitting() && (Game1.currentLocation == null || !this.checkCharacterTilesForShadowDrawFlag(f3))) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f3.GetShadowOffset() + f3.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f3.running || f3.UsingTool) && f3.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f3.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } } } Layer building_layer = Game1.currentLocation.Map.GetLayer("Buildings"); building_layer.Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp); if (!Game1.currentLocation.shouldHideCharacters()) { if (Game1.CurrentEvent == null) { foreach (NPC m in Game1.currentLocation.characters) { if (!m.swimming && !m.HideShadow && !m.isInvisible && this.checkCharacterTilesForShadowDrawFlag(m)) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, m.GetShadowOffset() + m.Position + new Vector2((float)(m.GetSpriteWidthForPositioning() * 4) / 2f, m.GetBoundingBox().Height + ((!m.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)m.yJumpOffset / 40f) * (float)m.scale), SpriteEffects.None, Math.Max(0f, (float)m.getStandingY() / 10000f) - 1E-06f); } } } else { foreach (NPC n in Game1.CurrentEvent.actors) { if ((Game1.CurrentEvent == null || !Game1.CurrentEvent.ShouldHideCharacter(n)) && !n.swimming && !n.HideShadow && this.checkCharacterTilesForShadowDrawFlag(n)) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, n.GetShadowOffset() + n.Position + new Vector2((float)(n.GetSpriteWidthForPositioning() * 4) / 2f, n.GetBoundingBox().Height + ((!n.IsMonster) ? 12 : 0))), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), Math.Max(0f, (4f + (float)n.yJumpOffset / 40f) * (float)n.scale), SpriteEffects.None, Math.Max(0f, (float)n.getStandingY() / 10000f) - 1E-06f); } } } foreach (Farmer f4 in this._farmerShadows) { float draw_layer = Math.Max(0.0001f, f4.getDrawLayer() + 0.00011f) - 0.0001f; if (!f4.swimming && !f4.isRidingHorse() && !f4.IsSitting() && Game1.currentLocation != null && this.checkCharacterTilesForShadowDrawFlag(f4)) { Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(f4.GetShadowOffset() + f4.Position + new Vector2(32f, 24f)), Game1.shadowTexture.Bounds, Color.White, 0f, new Vector2(Game1.shadowTexture.Bounds.Center.X, Game1.shadowTexture.Bounds.Center.Y), 4f - (((f4.running || f4.UsingTool) && f4.FarmerSprite.currentAnimationIndex > 1) ? ((float)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[f4.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, draw_layer); } } } if ((Game1.eventUp || Game1.killScreen) && !Game1.killScreen && Game1.currentLocation.currentEvent != null) { Game1.currentLocation.currentEvent.draw(Game1.spriteBatch); } if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm")) { Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), Game1.player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (Game1.player.currentUpgrade.positionOfCarpenter.Y + 48f) / 10000f); } Game1.currentLocation.draw(Game1.spriteBatch); foreach (Vector2 tile_position in Game1.crabPotOverlayTiles.Keys) { Tile tile = building_layer.Tiles[(int)tile_position.X, (int)tile_position.Y]; if (tile != null) { Vector2 vector_draw_position = Game1.GlobalToLocal(Game1.viewport, tile_position * 64f); Location draw_location = new((int)vector_draw_position.X, (int)vector_draw_position.Y); Game1.mapDisplayDevice.DrawTile(tile, draw_location, (tile_position.Y * 64f - 1f) / 10000f); } } if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { _ = Game1.currentLocation.currentEvent.messageToScreen; } if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)) { Game1.drawTool(Game1.player); } if (Game1.currentLocation.Name.Equals("Farm")) { this.drawFarmBuildings(); } if (Game1.tvStation >= 0) { Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); } if (Game1.panMode) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f); foreach (Warp w in Game1.currentLocation.warps) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(w.X * 64 - Game1.viewport.X, w.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f); } } Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null) { Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch); Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, wrapAround: false, 4); Game1.mapDisplayDevice.EndScene(); } if (Game1.toolHold > 400f && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool) { Color barColor = Color.White; switch ((int)(Game1.toolHold / 600f) + 2) { case 1: barColor = Tool.copperColor; break; case 2: barColor = Tool.steelColor; break; case 3: barColor = Tool.goldColor; break; case 4: barColor = Tool.iridiumColor; break; } Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0) - 2, (int)(Game1.toolHold % 600f * 0.08f) + 4, 12), Color.Black); Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - ((!Game1.player.CurrentTool.Name.Equals("Watering Can")) ? 64 : 0), (int)(Game1.toolHold % 600f * 0.08f), 8), barColor); } if (!Game1.IsFakedBlackScreen()) { this.drawWeather(gameTime, target_screen); } if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); } if (Game1.currentLocation.LightLevel > 0f && Game1.timeOfDay < 2000) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * Game1.currentLocation.LightLevel); } if (Game1.screenGlow) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha); } Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch); if (Game1.player.CurrentTool != null && Game1.player.CurrentTool is FishingRod && ((Game1.player.CurrentTool as FishingRod).isTimingCast || (Game1.player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (Game1.player.CurrentTool as FishingRod).fishCaught || (Game1.player.CurrentTool as FishingRod).showingTreasure)) { Game1.player.CurrentTool.draw(Game1.spriteBatch); } Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp); if (Game1.eventUp && Game1.currentLocation.currentEvent != null) { foreach (NPC n2 in Game1.currentLocation.currentEvent.actors) { if (n2.isEmoting) { Vector2 emotePosition = n2.getLocalPosition(Game1.viewport); if (n2.NeedsBirdieEmoteHack()) { emotePosition.X += 64f; } emotePosition.Y -= 140f; if (n2.Age == 2) { emotePosition.Y += 32f; } else if (n2.Gender == 1) { emotePosition.Y += 10f; } Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, emotePosition, new Microsoft.Xna.Framework.Rectangle(n2.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, n2.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, (float)n2.getStandingY() / 10000f); } } } Game1.spriteBatch.End(); if (Game1.drawLighting && !Game1.IsFakedBlackScreen()) { Game1.spriteBatch.Begin(SpriteSortMode.Deferred, this.lightingBlend, SamplerState.LinearClamp); Viewport vp = base.GraphicsDevice.Viewport; vp.Bounds = target_screen?.Bounds ?? base.GraphicsDevice.PresentationParameters.Bounds; base.GraphicsDevice.Viewport = vp; float render_zoom = Game1.options.lightingQuality / 2; if (this.useUnscaledLighting) { render_zoom /= Game1.options.zoomLevel; } Game1.spriteBatch.Draw(Game1.lightmap, Vector2.Zero, Game1.lightmap.Bounds, Color.White, 0f, Vector2.Zero, render_zoom, SpriteEffects.None, 1f); if (Game1.IsRainingHere() && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { Game1.spriteBatch.Draw(Game1.staminaRect, vp.Bounds, Color.OrangeRed * 0.45f); } Game1.spriteBatch.End(); } Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); events.RenderedWorld.RaiseEmpty(); if (Game1.drawGrid) { int startingX = -Game1.viewport.X % 64; float startingY = -Game1.viewport.Y % 64; for (int x = startingX; x < Game1.graphics.GraphicsDevice.Viewport.Width; x += 64) { Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(x, (int)startingY, 1, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); } for (float y = startingY; y < (float)Game1.graphics.GraphicsDevice.Viewport.Height; y += 64f) { Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle(startingX, (int)y, Game1.graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); } } if (Game1.ShouldShowOnscreenUsernames() && Game1.currentLocation != null) { Game1.currentLocation.DrawFarmerUsernames(Game1.spriteBatch); } if (Game1.currentBillboard != 0 && !this.takingMapScreenshot) { this.drawBillboard(); } if (!Game1.eventUp && Game1.farmEvent == null && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !this.takingMapScreenshot && Game1.isOutdoorMapSmallerThanViewport()) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, -Game1.viewport.X, Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64, 0, Game1.graphics.GraphicsDevice.Viewport.Width - (-Game1.viewport.X + Game1.currentLocation.map.Layers[0].LayerWidth * 64), Game1.graphics.GraphicsDevice.Viewport.Height), Color.Black); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, 0, Game1.graphics.GraphicsDevice.Viewport.Width, -Game1.viewport.Y), Color.Black); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(0, -Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64, Game1.graphics.GraphicsDevice.Viewport.Width, Game1.graphics.GraphicsDevice.Viewport.Height - (-Game1.viewport.Y + Game1.currentLocation.map.Layers[0].LayerHeight * 64)), Color.Black); } Game1.spriteBatch.End(); Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if ((Game1.displayHUD || Game1.eventUp) && Game1.currentBillboard == 0 && Game1.gameMode == 3 && !Game1.freezeControls && !Game1.panMode && !Game1.HostPaused && !this.takingMapScreenshot) { events.RenderingHud.RaiseEmpty(); this.drawHUD(); events.RenderedHud.RaiseEmpty(); } else if (Game1.activeClickableMenu == null) { _ = Game1.farmEvent; } if (Game1.hudMessages.Count > 0 && !this.takingMapScreenshot) { for (int j = Game1.hudMessages.Count - 1; j >= 0; j--) { Game1.hudMessages[j].draw(Game1.spriteBatch, j); } } Game1.spriteBatch.End(); Game1.PopUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); } if (Game1.farmEvent != null) { Game1.farmEvent.draw(Game1.spriteBatch); Game1.spriteBatch.End(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); } Game1.PushUIMode(); if (Game1.dialogueUp && !Game1.nameSelectUp && !Game1.messagePause && (Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox)) && !this.takingMapScreenshot) { this.drawDialogueBox(); } if (Game1.progressBar && !this.takingMapScreenshot) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, Game1.dialogueWidth, 32), Color.LightGray); Game1.spriteBatch.Draw(Game1.staminaRect, new Microsoft.Xna.Framework.Rectangle((Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Width - Game1.dialogueWidth) / 2, Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - 128, (int)(Game1.pauseAccumulator / Game1.pauseTime * (float)Game1.dialogueWidth), 32), Color.DimGray); } Game1.spriteBatch.End(); Game1.PopUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if (Game1.eventUp && Game1.currentLocation != null && Game1.currentLocation.currentEvent != null) { Game1.currentLocation.currentEvent.drawAfterMap(Game1.spriteBatch); } if (!Game1.IsFakedBlackScreen() && Game1.IsRainingHere() && Game1.currentLocation != null && (bool)Game1.currentLocation.isOutdoors && !(Game1.currentLocation is Desert)) { Game1.spriteBatch.Draw(Game1.staminaRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); } if ((Game1.fadeToBlack || Game1.globalFade) && !Game1.menuUp && (!Game1.nameSelectUp || Game1.messagePause) && !this.takingMapScreenshot) { Game1.spriteBatch.End(); Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((Game1.gameMode == 0) ? (1f - Game1.fadeToBlackAlpha) : Game1.fadeToBlackAlpha)); Game1.spriteBatch.End(); Game1.PopUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); } else if (Game1.flashAlpha > 0f && !this.takingMapScreenshot) { if (Game1.options.screenFlash) { Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, Game1.flashAlpha)); } Game1.flashAlpha -= 0.1f; } if ((Game1.messagePause || Game1.globalFade) && Game1.dialogueUp && !this.takingMapScreenshot) { this.drawDialogueBox(); } if (!this.takingMapScreenshot) { foreach (TemporaryAnimatedSprite screenOverlayTempSprite in Game1.screenOverlayTempSprites) { screenOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); } Game1.spriteBatch.End(); Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); foreach (TemporaryAnimatedSprite uiOverlayTempSprite in Game1.uiOverlayTempSprites) { uiOverlayTempSprite.draw(Game1.spriteBatch, localPosition: true); } Game1.spriteBatch.End(); Game1.PopUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); } if (Game1.debugMode) { StringBuilder sb = Game1._debugStringBuilder; sb.Clear(); if (Game1.panMode) { sb.Append((Game1.getOldMouseX() + Game1.viewport.X) / 64); sb.Append(","); sb.Append((Game1.getOldMouseY() + Game1.viewport.Y) / 64); } else { sb.Append("player: "); sb.Append(Game1.player.getStandingX() / 64); sb.Append(", "); sb.Append(Game1.player.getStandingY() / 64); } sb.Append(" mouseTransparency: "); sb.Append(Game1.mouseCursorTransparency); sb.Append(" mousePosition: "); sb.Append(Game1.getMouseX()); sb.Append(","); sb.Append(Game1.getMouseY()); sb.Append(Environment.NewLine); sb.Append(" mouseWorldPosition: "); sb.Append(Game1.getMouseX() + Game1.viewport.X); sb.Append(","); sb.Append(Game1.getMouseY() + Game1.viewport.Y); sb.Append(" debugOutput: "); sb.Append(Game1.debugOutput); Game1.spriteBatch.DrawString(Game1.smallFont, sb, new Vector2(base.GraphicsDevice.Viewport.GetTitleSafeArea().X, base.GraphicsDevice.Viewport.GetTitleSafeArea().Y + Game1.smallFont.LineSpacing * 8), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } Game1.spriteBatch.End(); Game1.PushUIMode(); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); if (Game1.showKeyHelp && !this.takingMapScreenshot) { Game1.spriteBatch.DrawString(Game1.smallFont, Game1.keyHelpString, new Vector2(64f, (float)(Game1.viewport.Height - 64 - (Game1.dialogueUp ? (192 + (Game1.isQuestion ? (Game1.questionChoices.Count * 64) : 0)) : 0)) - Game1.smallFont.MeasureString(Game1.keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (Game1.activeClickableMenu != null && !this.takingMapScreenshot) { IClickableMenu curMenu = null; try { events.RenderingActiveMenu.RaiseEmpty(); for (curMenu = Game1.activeClickableMenu; curMenu != null; curMenu = curMenu.GetChildMenu()) { curMenu.draw(Game1.spriteBatch); } events.RenderedActiveMenu.RaiseEmpty(); } catch (Exception ex) { this.Monitor.Log($"The {curMenu.GetMenuChainLabel()} menu crashed while drawing itself. SMAPI will force it to exit to avoid crashing the game.\n{ex.GetLogSummary()}", LogLevel.Error); Game1.activeClickableMenu.exitThisMenu(); } } else if (Game1.farmEvent != null) { Game1.farmEvent.drawAboveEverything(Game1.spriteBatch); } if (Game1.specialCurrencyDisplay != null) { Game1.specialCurrencyDisplay.Draw(Game1.spriteBatch); } if (Game1.emoteMenu != null && !this.takingMapScreenshot) { Game1.emoteMenu.draw(Game1.spriteBatch); } if (Game1.HostPaused && !this.takingMapScreenshot) { string msg2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:DayTimeMoneyBox.cs.10378"); SpriteText.drawStringWithScrollBackground(Game1.spriteBatch, msg2, 96, 32); } events.Rendered.RaiseEmpty(); Game1.spriteBatch.End(); this.drawOverlays(Game1.spriteBatch); Game1.PopUIMode(); } #nullable enable } }