using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; using StardewModdingAPI.Toolkit.Serialisation; using StardewModdingAPI.Toolkit.Serialisation.Converters; namespace StardewModdingAPI.Framework.Serialisation { /// Handles deserialisation of for crossplatform compatibility. /// /// - Linux/Mac format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// internal class PointConverter : SimpleReadOnlyConverter { /********* ** Protected methods *********/ /// Read a JSON object. /// The JSON object to read. /// The path to the current JSON node. protected override Point ReadObject(JObject obj, string path) { int x = obj.ValueIgnoreCase(nameof(Point.X)); int y = obj.ValueIgnoreCase(nameof(Point.Y)); return new Point(x, y); } /// Read a JSON string. /// The JSON string value. /// The path to the current JSON node. protected override Point ReadString(string str, string path) { string[] parts = str.Split(','); if (parts.Length != 2) throw new SParseException($"Can't parse {typeof(Point).Name} from invalid value '{str}' (path: {path})."); int x = Convert.ToInt32(parts[0]); int y = Convert.ToInt32(parts[1]); return new Point(x, y); } } }