using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework.Serialisation.SmapiConverters
{
/// Handles deserialisation of arrays.
internal class ModCompatibilityArrayConverter : JsonConverter
{
/*********
** Accessors
*********/
/// Whether this converter can write JSON.
public override bool CanWrite => false;
/*********
** Public methods
*********/
/// Get whether this instance can convert the specified object type.
/// The object type.
public override bool CanConvert(Type objectType)
{
return objectType == typeof(ModCompatibility[]);
}
/*********
** Protected methods
*********/
/// Read the JSON representation of the object.
/// The JSON reader.
/// The object type.
/// The object being read.
/// The calling serializer.
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
List result = new List();
foreach (JProperty property in JObject.Load(reader).Properties())
{
string range = property.Name;
ModStatus status = (ModStatus)Enum.Parse(typeof(ModStatus), property.Value.Value(nameof(ModCompatibility.Status)));
string reasonPhrase = property.Value.Value(nameof(ModCompatibility.ReasonPhrase));
result.Add(new ModCompatibility(range, status, reasonPhrase));
}
return result.ToArray();
}
/// Writes the JSON representation of the object.
/// The JSON writer.
/// The value.
/// The calling serializer.
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
throw new InvalidOperationException("This converter does not write JSON.");
}
}
}