using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Serialization.Converters; namespace StardewModdingAPI.Framework.Serialization { /// <summary>Handles deserialization of <see cref="Point"/> for crossplatform compatibility.</summary> /// <remarks> /// - Linux/macOS format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// </remarks> internal class PointConverter : SimpleReadOnlyConverter<Point> { /********* ** Protected methods *********/ /// <summary>Read a JSON object.</summary> /// <param name="obj">The JSON object to read.</param> /// <param name="path">The path to the current JSON node.</param> protected override Point ReadObject(JObject obj, string path) { int x = obj.ValueIgnoreCase<int>(nameof(Point.X)); int y = obj.ValueIgnoreCase<int>(nameof(Point.Y)); return new Point(x, y); } /// <summary>Read a JSON string.</summary> /// <param name="str">The JSON string value.</param> /// <param name="path">The path to the current JSON node.</param> protected override Point ReadString(string str, string path) { string[] parts = str.Split(','); if (parts.Length != 2) throw new SParseException($"Can't parse {nameof(Point)} from invalid value '{str}' (path: {path})."); int x = Convert.ToInt32(parts[0]); int y = Convert.ToInt32(parts[1]); return new Point(x, y); } } }