using System; using Microsoft.Xna.Framework; using Newtonsoft.Json.Linq; using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Serialization.Converters; namespace StardewModdingAPI.Framework.Serialization { /// Handles deserialization of for crossplatform compatibility. /// /// - Linux/Mac format: { "X": 1, "Y": 2 } /// - Windows format: "1, 2" /// internal class Vector2Converter : SimpleReadOnlyConverter { /********* ** Protected methods *********/ /// Read a JSON object. /// The JSON object to read. /// The path to the current JSON node. protected override Vector2 ReadObject(JObject obj, string path) { float x = obj.ValueIgnoreCase(nameof(Vector2.X)); float y = obj.ValueIgnoreCase(nameof(Vector2.Y)); return new Vector2(x, y); } /// Read a JSON string. /// The JSON string value. /// The path to the current JSON node. protected override Vector2 ReadString(string str, string path) { string[] parts = str.Split(','); if (parts.Length != 2) throw new SParseException($"Can't parse {typeof(Vector2).Name} from invalid value '{str}' (path: {path})."); float x = Convert.ToSingle(parts[0]); float y = Convert.ToSingle(parts[1]); return new Vector2(x, y); } } }