using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Events;
using StardewValley;
namespace StardewModdingAPI.Framework
{
/// A snapshot of a tracked item list.
internal class SnapshotItemListDiff
{
/*********
** Accessors
*********/
/// Whether the item list changed.
public bool IsChanged { get; }
/// The removed values.
public Item[] Removed { get; }
/// The added values.
public Item[] Added { get; }
/// The items whose stack sizes changed.
public ItemStackSizeChange[] QuantityChanged { get; }
/*********
** Public methods
*********/
/// Update the snapshot.
/// The added values.
/// The removed values.
/// The items whose stack sizes changed.
public SnapshotItemListDiff(Item[] added, Item[] removed, ItemStackSizeChange[] sizesChanged)
{
this.Removed = removed;
this.Added = added;
this.QuantityChanged = sizesChanged;
this.IsChanged = removed.Length > 0 || added.Length > 0 || sizesChanged.Length > 0;
}
/// Get a snapshot diff if anything changed in the given data.
/// The added item stacks.
/// The removed item stacks.
/// The items with their previous stack sizes.
/// The inventory changes, or null if nothing changed.
/// Returns whether anything changed.
public static bool TryGetChanges(ISet- added, ISet
- removed, IDictionary
- stackSizes, out SnapshotItemListDiff changes)
{
KeyValuePair
- [] sizesChanged = stackSizes.Where(p => p.Key.Stack != p.Value).ToArray();
if (sizesChanged.Any() || added.Any() || removed.Any())
{
changes = new SnapshotItemListDiff(
added: added.ToArray(),
removed: removed.ToArray(),
sizesChanged: sizesChanged.Select(p => new ItemStackSizeChange(p.Key, p.Value, p.Key.Stack)).ToArray()
);
return true;
}
changes = null;
return false;
}
}
}