using System.Collections.Generic; using Netcode; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers { /// <summary>A watcher which detects changes to a Netcode collection.</summary> /// <typeparam name="TValue">The value type within the collection.</typeparam> internal class NetCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue> where TValue : class, INetObject<INetSerializable> { /********* ** Fields *********/ /// <summary>The field being watched.</summary> private readonly NetCollection<TValue> Field; /// <summary>The pairs added since the last reset.</summary> private readonly List<TValue> AddedImpl = new List<TValue>(); /// <summary>The pairs removed since the last reset.</summary> private readonly List<TValue> RemovedImpl = new List<TValue>(); /********* ** Accessors *********/ /// <summary>Whether the collection changed since the last reset.</summary> public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0; /// <summary>The values added since the last reset.</summary> public IEnumerable<TValue> Added => this.AddedImpl; /// <summary>The values removed since the last reset.</summary> public IEnumerable<TValue> Removed => this.RemovedImpl; /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="field">The field to watch.</param> public NetCollectionWatcher(NetCollection<TValue> field) { this.Field = field; field.OnValueAdded += this.OnValueAdded; field.OnValueRemoved += this.OnValueRemoved; } /// <summary>Update the current value if needed.</summary> public void Update() { this.AssertNotDisposed(); } /// <summary>Set the current value as the baseline.</summary> public void Reset() { this.AssertNotDisposed(); this.AddedImpl.Clear(); this.RemovedImpl.Clear(); } /// <summary>Stop watching the field and release all references.</summary> public override void Dispose() { if (!this.IsDisposed) { this.Field.OnValueAdded -= this.OnValueAdded; this.Field.OnValueRemoved -= this.OnValueRemoved; } base.Dispose(); } /********* ** Private methods *********/ /// <summary>A callback invoked when an entry is added to the collection.</summary> /// <param name="value">The added value.</param> private void OnValueAdded(TValue value) { this.AddedImpl.Add(value); } /// <summary>A callback invoked when an entry is removed from the collection.</summary> /// <param name="value">The added value.</param> private void OnValueRemoved(TValue value) { this.RemovedImpl.Add(value); } } }