using System.Collections.Generic;
using Netcode;
using StardewModdingAPI.Framework.StateTracking.Comparers;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to a net list field.
/// The list value type.
internal class NetListWatcher : BaseDisposableWatcher, ICollectionWatcher
where TValue : class, INetObject
{
/*********
** Fields
*********/
/// The field being watched.
private readonly NetList> Field;
/// The pairs added since the last reset.
private readonly ISet AddedImpl = new HashSet(new ObjectReferenceComparer());
/// The pairs removed since the last reset.
private readonly ISet RemovedImpl = new HashSet(new ObjectReferenceComparer());
/*********
** Accessors
*********/
/// Whether the collection changed since the last reset.
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
/// The values added since the last reset.
public IEnumerable Added => this.AddedImpl;
/// The values removed since the last reset.
public IEnumerable Removed => this.RemovedImpl;
/*********
** Public methods
*********/
/// Construct an instance.
/// The field to watch.
public NetListWatcher(NetList> field)
{
this.Field = field;
field.OnElementChanged += this.OnElementChanged;
field.OnArrayReplaced += this.OnArrayReplaced;
}
/// Set the current value as the baseline.
public void Reset()
{
this.AddedImpl.Clear();
this.RemovedImpl.Clear();
}
/// Update the current value if needed.
public void Update()
{
this.AssertNotDisposed();
}
/// Stop watching the field and release all references.
public override void Dispose()
{
if (!this.IsDisposed)
{
this.Field.OnElementChanged -= this.OnElementChanged;
this.Field.OnArrayReplaced -= this.OnArrayReplaced;
}
base.Dispose();
}
/*********
** Private methods
*********/
/// A callback invoked when the value list is replaced.
/// The net field whose values changed.
/// The previous list of values.
/// The new list of values.
private void OnArrayReplaced(NetList> list, IList oldValues, IList newValues)
{
ISet oldSet = new HashSet(oldValues, new ObjectReferenceComparer());
ISet changed = new HashSet(newValues, new ObjectReferenceComparer());
foreach (TValue value in oldSet)
{
if (!changed.Contains(value))
this.Remove(value);
}
foreach (TValue value in changed)
{
if (!oldSet.Contains(value))
this.Add(value);
}
}
/// A callback invoked when an entry is replaced.
/// The net field whose values changed.
/// The list index which changed.
/// The previous value.
/// The new value.
private void OnElementChanged(NetList> list, int index, TValue oldValue, TValue newValue)
{
this.Remove(oldValue);
this.Add(newValue);
}
/// Track an added item.
/// The value that was added.
private void Add(TValue value)
{
if (value == null)
return;
if (this.RemovedImpl.Contains(value))
{
this.AddedImpl.Remove(value);
this.RemovedImpl.Remove(value);
}
else
this.AddedImpl.Add(value);
}
/// Track a removed item.
/// The value that was removed.
private void Remove(TValue value)
{
if (value == null)
return;
if (this.AddedImpl.Contains(value))
{
this.AddedImpl.Remove(value);
this.RemovedImpl.Remove(value);
}
else
this.RemovedImpl.Add(value);
}
}
}