using Netcode; namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers { /// A watcher which detects changes to a net value field. /// The value type wrapped by the net field. /// The net field type. internal class NetValueWatcher : BaseDisposableWatcher, IValueWatcher where TNetField : NetFieldBase { /********* ** Fields *********/ /// The field being watched. private readonly NetFieldBase Field; /********* ** Accessors *********/ /// public bool IsChanged { get; private set; } /// public TValue PreviousValue { get; private set; } /// public TValue CurrentValue { get; private set; } /********* ** Public methods *********/ /// Construct an instance. /// The field to watch. public NetValueWatcher(NetFieldBase field) { this.Field = field; this.PreviousValue = field.Value; this.CurrentValue = field.Value; field.fieldChangeVisibleEvent += this.OnValueChanged; field.fieldChangeEvent += this.OnValueChanged; } /// public void Update() { this.AssertNotDisposed(); } /// public void Reset() { this.AssertNotDisposed(); this.PreviousValue = this.CurrentValue; this.IsChanged = false; } /// public override void Dispose() { if (!this.IsDisposed) { this.Field.fieldChangeEvent -= this.OnValueChanged; this.Field.fieldChangeVisibleEvent -= this.OnValueChanged; } base.Dispose(); } /********* ** Private methods *********/ /// A callback invoked when the field's value changes. /// The field being watched. /// The old field value. /// The new field value. private void OnValueChanged(TNetField field, TValue oldValue, TValue newValue) { this.CurrentValue = newValue; this.IsChanged = true; } } }