using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to an observable collection.
internal class ObservableCollectionWatcher : BaseDisposableWatcher, ICollectionWatcher
{
/*********
** Properties
*********/
/// The field being watched.
private readonly ObservableCollection Field;
/// The pairs added since the last reset.
private readonly List AddedImpl = new List();
/// The pairs demoved since the last reset.
private readonly List RemovedImpl = new List();
/*********
** Accessors
*********/
/// Whether the collection changed since the last reset.
public bool IsChanged => this.AddedImpl.Count > 0 || this.RemovedImpl.Count > 0;
/// The values added since the last reset.
public IEnumerable Added => this.AddedImpl;
/// The values removed since the last reset.
public IEnumerable Removed => this.RemovedImpl;
/*********
** Public methods
*********/
/// Construct an instance.
/// The field to watch.
public ObservableCollectionWatcher(ObservableCollection field)
{
this.Field = field;
field.CollectionChanged += this.OnCollectionChanged;
}
/// Update the current value if needed.
public void Update()
{
this.AssertNotDisposed();
}
/// Set the current value as the baseline.
public void Reset()
{
this.AssertNotDisposed();
this.AddedImpl.Clear();
this.RemovedImpl.Clear();
}
/// Stop watching the field and release all references.
public override void Dispose()
{
if (!this.IsDisposed)
this.Field.CollectionChanged -= this.OnCollectionChanged;
base.Dispose();
}
/*********
** Private methods
*********/
/// A callback invoked when an entry is added or removed from the collection.
/// The event sender.
/// The event arguments.
private void OnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.NewItems != null)
this.AddedImpl.AddRange(e.NewItems.Cast());
if (e.OldItems != null)
this.RemovedImpl.AddRange(e.OldItems.Cast());
}
}
}