using System.Collections.Generic; namespace StardewModdingAPI.Framework.StateTracking { /// <summary>A watcher which tracks changes to a collection.</summary> internal interface ICollectionWatcher<out TValue> : IWatcher { /********* ** Accessors *********/ /// <summary>The values added since the last reset.</summary> IEnumerable<TValue> Added { get; } /// <summary>The values removed since the last reset.</summary> IEnumerable<TValue> Removed { get; } } }