using System.Collections.Generic;
namespace StardewModdingAPI.Framework.StateTracking
{
/// A watcher which tracks changes to a collection.
internal interface ICollectionWatcher : IWatcher
{
/*********
** Accessors
*********/
/// The values added since the last reset.
IEnumerable Added { get; }
/// The values removed since the last reset.
IEnumerable Removed { get; }
}
}