using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Framework.StateTracking.Comparers;
using StardewValley;
namespace StardewModdingAPI.Framework.StateTracking.Snapshots
{
/// A frozen snapshot of the tracked game locations.
internal class WorldLocationsSnapshot
{
/*********
** Fields
*********/
/// A map of tracked locations.
private readonly Dictionary LocationsDict = new Dictionary(new ObjectReferenceComparer());
/*********
** Accessors
*********/
/// Tracks changes to the location list.
public SnapshotListDiff LocationList { get; } = new SnapshotListDiff();
/// The tracked locations.
public IEnumerable Locations => this.LocationsDict.Values;
/*********
** Public methods
*********/
/// Update the tracked values.
/// The watcher to snapshot.
public void Update(WorldLocationsTracker watcher)
{
// update location list
this.LocationList.Update(watcher.IsLocationListChanged, watcher.Added, watcher.Removed);
// remove missing locations
foreach (var key in this.LocationsDict.Keys.Where(key => !watcher.HasLocationTracker(key)).ToArray())
this.LocationsDict.Remove(key);
// update locations
foreach (LocationTracker locationWatcher in watcher.Locations)
{
if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot))
this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location);
snapshot.Update(locationWatcher);
}
}
}
}